Dev Blogs and Dev Diaries

December

 * Dev Team
 * Territory Units
 * Rendering/Lighting
 * Beginning bot test server
 * Ore Scanning

January

 * Biomes
 * Day/Night Cycle
 * Smoother & Undo Tool
 * Building Jetpack
 * Engine Force Physics
 * POV details
 * Test server with 100s of bots

February

 * Ship element redesign
 * Some example ships
 * Ghost Preview of elements
 * Copy tool
 * Started cockpit widgets (HTML/CSS)
 * New Texture Baking
 * Alpha moved to September

March

 * Further cockpit widget work
 * Atmospheric/Orbital Physics
 * Improved Interpolation
 * Detector & Logic Gates
 * Interactive Component Demonstration (Laser Trap Puzzle)

April

 * €650,000 milestone (construct vs. construct)
 * Refined total flight Physics
 * Ice Biome
 * Crafting Basics
 * Build Mode Detailed Information (w/ live element ghost updating)

May

 * 3rd Party Play-Testing
 * Interplanetary Flight Work
 * Stardust & Trajectory Monitor (Orange Sanic Rings)
 * Artificial-Friction Generating Retro Engines
 * Reentry Heating Effects
 * 3D Planet map w/ hexagonal tiles
 * Bookmarking
 * Destination Tracking
 * Pulser Unit & Pressure Plate
 * Logic Component Redesign

June

 * Alpha Information
 * Building Brush Shapes
 * Building on 2D plane
 * Remote Ship Control
 * Player Momentum Continuity
 * 1000 bots & 100 constructs test server

July

 * LUA scripting
 * Control Unit & Script Editor Window
 * Element Events & Functions
 * Screen Unit
 * Text & HTML/SVG
 * Imported Images
 * LUA programing
 * Emergency Control Unit
 * Simple Damage Model & Repairing

August

 * Why "Pre-Alpha" Explanation
 * Pre-Alpha Day One Content
 * General UI Revamp Work for Pre-Alpha
 * General Game Menu Presentation
 * Inventory System Glimpse
 * Cockpit Widget Redesign (Work in Progress)
 * Dynamic Construct Building Helpers UI Redesign
 * Ship Building Experience and Visual Feedback Improvements
 * New Construct Elements (Lights, Landing Gears, New Material Textures)
 * Simplified Rights Management System (Before Full RDMS Implementation - Work in Progress)
 * New Lua Scripting Feature Example (Drone)
 * Funny Looking Yet Functional Construct Example
 * New Concept Art & 3D Elements

October

 * Launch of the pre-alpha for Gold+ backers
 * View of the Arkship
 * Tutorials inside Dual Universe
 * Tutorials cover various basic building mechanisms, from building hovercrafts to space ship
 * All tutorials are made via elements that are accessible for players
 * The first new planet have been reached by a team
 * 12 planets ca actually be visited in the game
 * New decorative elements
 * Several bugs have been solved