Talents

In Dual Universe, players do not have a character level. The system will be more of a horizontal character progression; players will be able to learn Talents from various fields of activity right from the start. Talents are intended to be designed in a way that the first level of a talent for a basic activity (gathering resources, piloting a construct, using a weapon, etc) can be researched in a matter of minutes, to make all basic types of gameplay available very quickly. For each basic skill, there will be an associated Talent Tree. Advanced talents will provide efficiency improvements, or unlock the ability to use advanced tech for a specific activity.

Lore[edit | edit source]
Cryogenic sleep maintained during several millennia has damaged the memories of the Arkship passengers. It doesn't affect instinctive memory like the ability to talk or walk, but general knowledge is mostly gone. Arkship passengers might even have forgotten their family in the process, as an unplanned side effect; after all, cryogenic technology was never able to be tested on such long periods of time! The way to compensate for this memory loss is to learn selected knowledge through brain implants over time. This automatic and perpetual learning doesn't prevent the character from practicing other activities in the meantime, like a task running in the background on a computer. This automatic learning doesn't stop when a player disconnects from the game.