Dual Universe Wiki
Register
Advertisement

Each player has two construct slot pools, a personal slot pool and an organizational slot pool. Each slot lets a player deploy one construct that is either owned by the player themselves or an organization of their choosing . By default a player is assigned 10 slots in each of these two pools

Personal Slots[]

Personal slots are for a players construct, the slots cannot be shared, transferred to another player or organization.

Personal Slot Talents[]

To increase personal slots for constructs from the default 10 train the flowing talents

Personalslot
Talent +Slots

per level

Levels Total Time to Train
Level 1 Level 2 Level 3 Level 4 Level 5
Default Slots - - 10 0
Core Unit Upgrades 3 5 15 33min 20sec 166min 40sec 833min 20sec 2.8 days 14.46 days
Advanced Core Unit Upgrades 5 5 25 53min 20sec 266min 40sec 1333min 20sec 4.6 days 23.14 days
Improved Core Unit Upgrades 10 5 50 73min 20sec 366min 40sec 1833min 20sec 6.36 days 31.28 days
Max Slots 100 Total time for all levels (100 slots)= 89.08 days

To determine how many constructs a player currently has they will need to manually count the constructs by opening the Map interface and selecting Constructs.

Organizational Slots[]

An organization will have 0 slots when it is first created. Players can donate any number of slots to a organization up to their available maximum org slot pool. Organizations can receive slots from player up to the max construct limit of the organizations best legate. To access the organization construct slot page select F3, then select the organization and then Constructs. On the summary section will highlight the state of the org slots, listed below are a few examples showing the warning yellow indicators of action needed

Orgslotsum


Organizational Slot Talents[]

Talents that can affect organizational slots are in two areas, talents that let a player donate slots to an organization and talents that let an organization receive slots from players

Donating to an org[]

To increase slots to donate to an org, train the following three talents.

Orgslotdonate


Talent +Slots

per level

Levels Total Time to Train
Level 1 Level 2 Level 3 Level 4 Level 5
Default Slots - - 10 0
Organization Construct Slot Optimization 3 5 15 40min 200min 100min 3.47days 17.36days
Advanced Organization Construct Slot Optimization 5 5 25 66min 40sec 333min 20sec 1666min 40sec 5.78days 28.93days
Improved Organization Construct Slot Optimization 10 5 50 93min 20sec 466min 40sec 2333min 20sec 8.10days 50.50days
Max Slots 100 Total time for all levels (100 slots) = 117.82days


Use core slots that are donated[]

To increase the slots available for use by your org and enable your org to use donated talents train the following talents

Orgslotlegate


Talent +Slots

per level

Levels Total Time to train
Level 1 Level 2 Level 3 Level 4 Level 5
Organization Construct Management 25 5 125 6min 40sec 33min 20sec 166min 40sec 833min 20sec 2.89days
Advanced Organization Construct Management 75 5 375 33min 20sec 166min 40sec 833min 20sec 2.89days 14.46days
Improved Organization Construct Management 225 5 1125 66min 40sec 333min 20sec 1666min 40sec 5.78days 28.93days
Max Slots / Max Time 1625 Max time for all levels (1625 slots) = 57.82days


Timers[]

Construct slot checks are performed every 14 days. At that time if the number of constructs owned by the organization exceeds the number of its construct slots, the organization will enter a probation period. The balance must be restored, either by adding more slots or removing constructs, by the next 14 day timer interval or random constructs will be abandoned until the slot and construct count matches.

Donating slots to an organization has a 30 day cooldown period where the slots cannot be removed. Once a slot is donated to an organization it will stay with that organization until the player removes it.

Advertisement