Dual Universe Wiki
(details about October dev diary)
Tag: Visual edit
m (formating)
Tag: Visual edit
Line 285: Line 285:
 
* Emergency Control Unit
 
* Emergency Control Unit
 
* Simple Damage Model & Repairing
 
* Simple Damage Model & Repairing
  +
[https://www.youtube.com/watch?v=ageLN5r6Twc August]
+
==== [https://www.youtube.com/watch?v=ageLN5r6Twc August] ====
 
* Why "Pre-Alpha" Explanation
 
* Why "Pre-Alpha" Explanation
 
* Pre-Alpha Day One Content
 
* Pre-Alpha Day One Content
Line 299: Line 300:
 
* Funny Looking Yet Functional Construct Example
 
* Funny Looking Yet Functional Construct Example
 
* New Concept Art & 3D Elements
 
* New Concept Art & 3D Elements
  +
[https://www.youtube.com/watch?v=hxawXXUqZkw October]
+
==== [https://www.youtube.com/watch?v=hxawXXUqZkw October] ====
 
* Launch of the pre-alpha for Gold+ backers
 
* Launch of the pre-alpha for Gold+ backers
 
* View of the Arkship
 
* View of the Arkship

Revision as of 20:42, 11 December 2017

Name Topic Type Date
Dual Universe DevDiary Updates - October 2017 | Pre-Alpha Video Prealpha Video 171031 (Oct 31 2017)
Dual Universe DevDiary Updates - August 2017 | Pre-Alpha Video @Gamescom 2017 Various Video 170831 (Aug 31 2017)
Dual Universe DevDiary Updates - July 2017 Various Video 170731 (Jul 31 2017)
Dual Universe DevDiary Updates - June 2017 Various Video 170705 (Jul 05 2017)
Dual Universe DevDiary Updates - May 2017 Various Video 170608 (Jun 08 2017)
Dual Universe DevDiary Updates - April 2017 Various Video 170510 (May 10 2017)
Dual Universe DevDiary Updates - March 2017 Various Video 170406 (Apr 06 2017)
Dual Universe DevDiary Updates - February 2017 Various Video 170310 (Mar 10 2017)
Dual Universe DevDiary Updates - January 2017 Various Video 170127 (Jan 27 2017)
Dual Universe DevDiary Updates - December 2016 Various Video 161221 (Dec 21 2016)
Builder gameplay, Voxel Tools & Elements Gameplay Article 160220 (Feb 20 2016)
LUA Script and Distributed Processing Unit Scripting Article 150918 (Sep 18 2015
Organizations: Purpose and Managment Territory Article 170331 (Mar 31, 2017)
Territory Control Territory Article 150724 (Jul 24 2015)
Rights & Duties Management System Territory Article 150521 (May 21 2015)
Community Portal goes live! Multiplayer Article 160708 (Jul 8 2016)
Organizations: build your corporation, faction, nation or empire! Multiplayer Article 150320 (Mar 20 2015)
Multiplayer ship crew Multiplayer Article 150130 (Jan 30 2015)
Arkship Security, or where does PvP start? Multiplayer Article 140913 (Sep 13 2014)
Resurrection Node Mechanics Multiplayer Article 141010 (Oct 10 2014)
Quantum Immortality Multiplayer Article 140706 (Jul 6 2014)
Scanning and Mining Mining Article 161104 (Nov 4 2016)
From Barter to Market Economy Economy Article 141204 (Dec 4 2014)
A single-shard continuous universe: one world, no boundaries. Gameplay Article 140926 (Sep 26 2014)
Official Lore Bible Lore Article 161116 (Nov 16 2016)
Backstory Lore Article 140614 (Jun 14 2014)
Dual Universe (Part 1) Lore Article 150731 (Jul 31 2015)
Dual Universe (Part 2) Lore Article 150807 (Aug 7 2015)
Dual Universe (Part 3) Lore Article 150813 (Aug 13 2015)
Dual Universe (Part 4) Lore Article 150820 (Aug 20 2015)
Dual Universe (Part 5) Lore Article 150828 (Aug 28 2015)
About the Alpha Gameplay Alpha Article 140817 (Aug 17 2014)
Monetization: player happiness and economic viability Finances Article 160408 (Apr 8 2016)
Dual Universe Financing Finances Article 150424 (Apr 24 2015)
Dual Universe at E3 PC Gaming Show! Event Article 160610 (Jun 10 2016)
The first images of Dual Universe! Media Article 160524 (May 24 2016)
Dual Universe switches to Unigine 2! Technical Article 160429 (Apr 29 2016)
Dual Universe Music: 2 soundtrack samples! Media Article 141218 (Dec 18 2014)
Alain Damasio will work with Novaquark on the backstory! Lore Article 141030 (Oct 30 2014)
Shape the Universe, Leave Your Mark. Gameplay Article 140803 (Aug 3 2014)
Emergent gameplay Gameplay Article 140614 (Jun 14 2014)

DevDiary Update Summaries

2016

December

  • Dev Team
  • Territory Units
  • Rendering/Lighting
  • Beginning bot test server
  • Ore Scanning

2017

January

  • Biomes
  • Day/Night Cycle
  • Smoother & Undo Tool
  • Building Jetpack
  • Engine Force Physics
  • POV details
  • Test server with 100s of bots

February

  • Ship element redesign
  • Some example ships
  • Ghost Preview of elements
  • Copy tool
  • Started cockpit widgets (HTML/CSS)
  • New Texture Baking
  • Alpha moved to September

March

  • Further cockpit widget work
  • Atmospheric/Orbital Physics
  • Improved Interpolation
  • Detector & Logic Gates
  • Interactive Component Demonstration (Laser Trap Puzzle)

April

  • €650,000 milestone (construct vs. construct)
  • Refined total flight Physics
  • Ice Biome
  • Crafting Basics
  • Build Mode Detailed Information (w/ live element ghost updating)

May

  • 3rd Party Play-Testing
  • Interplanetary Flight Work
    • Stardust & Trajectory Monitor (Orange Sanic Rings)
    • Artificial-Friction Generating Retro Engines
    • Reentry Heating Effects
  • 3D Planet map w/ hexagonal tiles
    • Bookmarking
    • Destination Tracking
  • Pulser Unit & Pressure Plate
  • Logic Component Redesign

June

  • Alpha Information
  • Building Brush Shapes
  • Building on 2D plane
  • Remote Ship Control
  • Player Momentum Continuity
  • 1000 bots & 100 constructs test server

July

  • LUA scripting
    • Control Unit & Script Editor Window
    • Element Events & Functions
  • Screen Unit
    • Text & HTML/SVG
    • Imported Images
    • LUA programing
  • Emergency Control Unit
  • Simple Damage Model & Repairing

August

  • Why "Pre-Alpha" Explanation
  • Pre-Alpha Day One Content
  • General UI Revamp Work for Pre-Alpha
  • General Game Menu Presentation
  • Inventory System Glimpse
  • Cockpit Widget Redesign (Work in Progress)
  • Dynamic Construct Building Helpers UI Redesign
  • Ship Building Experience and Visual Feedback Improvements
  • New Construct Elements (Lights, Landing Gears, New Material Textures)
  • Simplified Rights Management System (Before Full RDMS Implementation - Work in Progress)
  • New Lua Scripting Feature Example (Drone)
  • Funny Looking Yet Functional Construct Example
  • New Concept Art & 3D Elements

October

  • Launch of the pre-alpha for Gold+ backers
  • View of the Arkship
  • Tutorials inside Dual Universe
  • Tutorials cover various basic building mechanisms, from building hovercrafts to space ship
  • All tutorials are made via elements that are accessible for players
  • The first new planet have been reached by a team
  • 12 planets ca actually be visited in the game
  • New decorative elements
  • Several bugs have been solved