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A variety of doors, gates and hatches can be attached to any construct and can be operated by detection zones, switches, programming boards and can be controlled by Lua.

Doors are one of the few elements in Dual that although their reflection is observable, they do not cast shadows, light shines through them. The dynamic portion of the doors do not render until you are close to the construct.

Door Types Dimensions: m = Meters v=Voxels
Icon Name Length (m) Height (m) Depth (m) Length (v) Height (v) Depth (v) Opening

Length (v)

Opening

Height (v)

Door industrial 01.png Airlock 3 3 0.5 12 12 2 10 9.5
Gate 01 s.png Expanded Gate S 30 10 2 120 40 8 102 30
Gate 01 l.png Expanded Gate L 40 8020 2 160 80 8 142 70
FuelIntake01.png Fuel Intake XS 0.25 0.25 0.25 1 1 1 >1 >1
Gate 01 xs.png Gate XS 20 10 2 80 40 8 62 30
Gate 01 m.png Gate M 30 20 2 120 81 8 102 72
Gate 01 xl.png Gate XL 60 30 2 239 120 8 221 110
HatchSmall.png Hatch S 1.5 1.5 0.25 6 6 1 5 5
Door interior 01.png Interior Door 3 3 0.5 12 12 2 10.5 10.5
Shipdoor01.png Reinforced Sliding Door 3 3 0,625 12 12 2.5 6 10
Bigslidingdoor.png Sliding Door S 3 1.5 >0.125 12 6 >0.5 12 6
Bigslidingdoor.png Sliding Door M 6 3 >0.25 24 12 >1 12 12
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