Dual Universe features a robust market economy. Currently, the economy is being jumpstarted by market bots, who will buy ores and sell schematics. Eventually, the aim is to remove all bots from the market and allow for the players to run the market fully, allowing for a true simulation of economies.
Every planet in Dual Universe has multiple Market locations on it, and are the location where goods like ammunition, fuel, building material and schematics are sold. Currently, these Markets are the only place to find market units, and therefore buy and sell items.
Player Market Unit (not implemented)
Disclaimer: the player market unit has not been released and as such is still under revision and finalization, this is speculative information.
The Market unit will be your physical warehouse and storefront. In Dual Universe, creating a market will require nothing more than setting up a Market Unit, a particular Element that you can craft and install in any construct of yours. The Market Unit will require an energy supply and a container to store the traded goods. It can be as small as a front door market in your mining outpost, where travelers can buy your local production, to an orbital station sized market where interstellar mega ships are traded.
***Currently, the market unit is restricted to developers only, and will currently appear in the markets found on planets and tutorial missions.
The Nanoformer market provides the player pricing and availability information for different products, that are advertised by various market units throughout the system. It functions like a commodities market, in that the buyer or seller can place "orders" for specific items. It can be opened in the menu or by pressing [J].
The Nanoformer market also has the ability to instantaneously buy items from any market location, but you will need to travel to the correct market unit to receive the item.
- DevBlog Dual Universe - FROM BARTER TO MARKET ECONOMY: https://devblog.dualthegame.com/2014/12/04/from-barter-to-market-economy/#more-364 Dec. 4, 2014