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The term "Item" in Dual Universe broadly refers to any object that can be carried by a character. For example, iron ore (which is a resource), an assault rifle (which is a weapon), and an engine (which is an element), are all also considered to be items because players can carry them in their personal inventory. Constructs, on the other hand, are not items because players cannot carry assembled constructs in their personal inventory. Quanta is also not an item, because all quanta is digitally stored in the wallets of characters and organizations, and is not accessible by any other character.

The most significant difference between the item system in Dual Universe and that of many other games is that in DU all items have a physical volume that is relatively constant. As a result, all items must be stored in a physical location at all times, such as a storage unit, where they are vulnerable to theft by other players. Items must also be transported (i.e. from one system to another) and exchanged (i.e. bought, sold, or traded) manually, during which time they may be stolen or destroyed by enemy players.

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Items have not been discussed in detail at this time. As such, all information on this page is subject to change, and will be updated as more information becomes available to the players.