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Constructs[edit | edit source]

Physics PreAlpha.png

The physics engine in Dual Universe is based on Newtonian physics. What this means in game terms is that the more mass a construct has, the more thrust is needed to move it. Thrust is produced by engines, with different types and sizes producing different amounts of thrust. Adding additional engines to produce thrust beyond the minimum needed to move the construct will increase acceleration.

Gravity[edit | edit source]

Significant masses will have their own gravity. Planets, moons, and even some asteroids have their own gravity, with varying accelerations per body. Any methods of artificial gravity are not known at this time.

Fluids[edit | edit source]

The water in game has limited physics interaction with constructs and none with avatars. This point is not fully decided yet, but water mechanics, if implemented should be limited like Minecraft, with a local voxel-based flow system.[1] as of this time there are no plans to introduce water as a material.

References[edit | edit source]

  1. NQ-Nyzaltar, Dual Universe Forums, ""Ask Us Anything" Event", 07/04/2016.