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Resource Types[]
Resources in Dual Universe are naturally occurring materials obtained from planets, moons, and asteroids. In Dual Universe, the term "resources" generally refers to any voxels that can be extracted from a planetary body. In most cases, resources must be refined into pure materials before they can be used to create elements and honeycomb and then used in construction. Resources that can be refined to pure materials are classified in the UI as Mineable Materials, known as ores these are listed in the table below. Terrain Materials are resources that cannot be refined into pure material. Different mineable materials have varying levels of rarity, which determines how difficult they are to find in the game world. Furthermore, some mineable material can only be found in certain places (such as on asteroids or moons), or only in certain planetary biomes. As a result, players wont be able to find every possible resource on a single planet. The Resource Distribution table below indicates the planet where that resource is found. A Territory Scanner is an element when activated on a tile will analyze the volume of mineable materials beneath the scanner, see Territory Scanning page.
Mineable Materials - Ores[]
All ore and refined materials in Dual Universe are categorized into Tiers, where Tier 1 is the most common to Tier 5 the most rare.
Ore Tier | Ore Type | Refined Pure | Ore Density (kg/L) |
T1 Basic | Bauxite | Pure Aluminum | 1.28 |
Coal | Pure Carbon | 1.35 | |
Hematite | Pure Iron | 5.04 | |
Quartz | Pure Silicon | 2.65 | |
T2 Uncommon | Limestone | Pure Calcium | 2.71 |
Chromite | Pure Chromium | 4.54 | |
Malachite | Pure Copper | 4.00 | |
Natron | Pure Sodium | 1.55 | |
T3 Advanced | Garnierite | Pure Nickel | 2.6 |
Petalite | Pure Lithium | 2.41 | |
Pyrite | Pure Sulfur | 5.01 | |
Acanthite | Pure Silver | 7.2 | |
T4 Rare | Cryolite | Pure Fluorine | 2.95 |
Cobaltite | Pure Cobalt | 6.33 | |
Gold Nuggets | Pure Gold | 19.3 | |
Kolbeckite | Pure Scandium | 2.37 | |
T5 Exotic | Columbite | Pure Niobium | 5.38 |
Rhodonite | Pure Manganese | 3.76 | |
Illmenite | Pure Titanium | 4.55 | |
Vanadinite | Pure Vanadium | 6.95 |
Plasma Gas[]
See page on Plasma for use and locations
Plasma Type | Element |
---|---|
Decem | Radars |
Duo | Atmospheric Engines |
Novem | Shield Generators |
Octo | Containers |
Quottuor | Cannon |
Quinque | Laser |
Septem | Railguns |
Sex | Missiles |
Tres | Vertical Boosters / Hover Engines |
Unus | Space Engines |
Terrain Materials[]
Terrain materials are naturally occurring materials such as soil, rock, sand, snow etc. and are obtained from planets, moons and asteroids. They can be gathered by players using and of the Dig Mode capable tools such as the Mining Tool or Terraforming Tool, and once collected, placed again with the Alt Mode Mining Tool. These materials make up the vast amount of natural voxels found in the game world.
List of Terrain Materials[]
Icon | Name |
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Forest Soil |
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Moon Soil |
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Rock |
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Sand |
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Snow |
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Soil |
Resource Distribution[]
The table below describes the available ore on planetary bodies below the surface, extracted using a Mining Unit. Ore that is found above the surface and extracted using your Harvesting Tool generally follows the same distribution. Haven tiles have approximately 1000 L each of Malachite and Limestone per tile, even though it has no T2 ore below ground. Sanctuary has all 4 Tier 2 ores per tile. Players will need to own a Haven or Sanctuary tile, or have permissions to harvest, to gather surface ore.
*Note: These planets will be release post live release, the distribution will change. The distribution stated here is from Beta but left as reference
Bauxite | Coal | Quartz | Hematite | Natron | Chromite | Limestone | Malachite | Garnierite | Acanthite | Petalite | Pyrite | Cryolite | Cobaltite | Kolbeckite | Gold Nuggets | Columbite | Vanadinite | Illmenite | Rhodonite | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Alioth | Yes | Yes | Yes | Yes | Yes | Yes | ||||||||||||||
Alioth M1 | Yes | Yes | Yes | Yes | ||||||||||||||||
Alioth M4 | Yes | Yes | Yes | Yes | ||||||||||||||||
Feli* | Yes | Yes | Yes | Yes | Yes | Yes | Yes | |||||||||||||
Feli M1* | Yes | Yes | Yes | Yes | ||||||||||||||||
Ion* | Yes | Yes | Yes | Yes | Yes | |||||||||||||||
Ion M1* | Yes | Yes | Yes | Yes | ||||||||||||||||
Ion M2* | Yes | Yes | Yes | |||||||||||||||||
Jago | Yes | Yes | Yes | Yes | Yes | |||||||||||||||
Lacobus* | Yes | Yes | Yes | Yes | Yes | |||||||||||||||
Lacobus M1* | Yes | Yes | Yes | |||||||||||||||||
Lacobus M2* | Yes | Yes | Yes | Yes | ||||||||||||||||
Lacobus M3* | Yes | Yes | Yes | |||||||||||||||||
Madis | Yes | Yes | Yes | Yes | Yes | Yes | ||||||||||||||
Madis M1 | Yes | Yes | Yes | Yes | ||||||||||||||||
Madis M2 | Yes | Yes | Yes | Yes | ||||||||||||||||
Madis M3 | Yes | Yes | Yes | Yes | ||||||||||||||||
Sanctuary | Yes | Yes | Yes | Yes | ||||||||||||||||
Sicari | Yes | Yes | Yes | Yes | Yes | |||||||||||||||
Sinnen | Yes | Yes | Yes | Yes | Yes | |||||||||||||||
Sinnen M1 | Yes | Yes | Yes | Yes | Yes | Yes | ||||||||||||||
Symeon* | Yes | Yes | Yes | Yes | Yes | |||||||||||||||
Talemai | Yes | Yes | Yes | Yes | Yes | Yes | ||||||||||||||
Talemai M1 | Yes | Yes | Yes | Yes | Yes | Yes | ||||||||||||||
Talemai M2 | Yes | Yes | Yes | Yes | Yes | Yes | ||||||||||||||
Talemai M3 | Yes | Yes | Yes | Yes | Yes | Yes | ||||||||||||||
Teoma | Yes | Yes | Yes | Yes | Yes | |||||||||||||||
Thades | Yes | Yes | Yes | Yes | Yes | Yes | ||||||||||||||
Thades M1 | Yes | Yes | Yes | Yes | ||||||||||||||||
Thades M2 | Yes | Yes | Yes | Yes | Yes |