Resurrection Nodes are elements that players re-spawn at after they die. When a player dies in Dual Universe, they will re-spawn at the closest resurrection node they have activated, if none are set they will respawn randomly to one of Public Respawn Units located at the District 1 - 10 locations on Alioth, which are available to all players.
Resurrection Nodes may be built and installed by players and organizations for personal or group use, but they may be considered a considerable investment. There is currently no limit on the number of nodes each player or organization can have at the same time. When you die, you always re-spawn at the closest resurrection node available to you. You cannot choose which node you re-spawn at and When you re-spawn your inventory will empty of all items except Data Items such as Blueprints.
All non-data items will be lost this is done to prevent people from committing suicide as a means of fast travel.
Disclaimer: All information on this page is non-final and subject to change. This page will be updated as additional information is made available to the players.[edit | edit source]
Lore[edit | edit source]
Resurrection Node technology is based around quantum branching, which is a discovery made in the 2400s. At every moment in time, several versions of the universe exist in parallel. When a person dies, the universe they are currently in switches with another universe which is identical in every single way, except that the person who died is inside of a Resurrection Node instead of dead. As this process is energy intensive, it switches only the body of the person that died and nothing more.
While it was discovered and theorized to be able to save all of humanity, this did not end up being the case. It would involve sending billions of Resurrection Nodes to another hospitable planet and installing them. There was not enough time to do so.
References[edit | edit source]
- DevBlog Dual Universe: https://devblog.dualthegame.com/2014/07/06/quantum-immortality/#more-210