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In Dual Universe, players do not have a character level. The system will be more of a horizontal character progression; players will be able to learn Talents from various fields of activity right from the start. Talents are intended to be designed in a way that the first level of a talent for a basic activity (gathering resources, piloting a construct, using a weapon, etc) can be researched in a matter of minutes, to make all basic types of gameplay available very quickly. For each basic skill, there will be an associated Talent Tree. Advanced talents will provide efficiency improvements, or unlock the ability to use advanced tech for a specific activity.

SubCategory Talent Description Level 1 Level 2 Level 3 Level 4 Level 5
Ammo Cone Extra-Small Ammo Maneuvers +2 % Extra-Small Ammo Cone 1200 6000 30000 150000 750000
Ammo Cone Small Ammo Maneuvers +2 % Small Ammo Cone 1800 9000 45000 225000 1125000
Ammo Cone Medium Ammo Maneuvers +2 % Medium Ammo Cone 2400 12000 60000 300000 1500000
Ammo Cone Large Ammo Maneuvers +2 % Large Ammo Cone 3000 15000 75000 375000 1875000
Ammo Range Extra-Small Ammo Telemetry +2 % Extra-Small Ammo Range 1200 6000 30000 150000 750000
Ammo Range Small Ammo Telemetry +2 % Small Ammo Range 1800 9000 45000 225000 1125000
Ammo Range Medium Ammo Telemetry +2 % Medium Ammo Range 2400 12000 60000 300000 1500000
Ammo Range Large Ammo Telemetry +2 % Large Ammo Range 3000 15000 75000 375000 1875000
Ammo Tracking Extra-Small Ammo Agility +2 % Extra-Small Ammo Tracking Speed 1200 6000 30000 150000 750000
Ammo Tracking Small Ammo Agility +2 % Small Ammo Tracking Speed 1800 9000 45000 225000 1125000
Ammo Tracking Medium Ammo Agility +2 % Medium Ammo Tracking Speed 2400 12000 60000 300000 1500000
Ammo Tracking Large Ammo Agility +2 % Large Ammo Tracking Speed 3000 15000 75000 375000 1875000
Antimatter Ammo Damage Extra-Small Antimatter Ammo Upgrades +2 % Extra-Small Antimatter Ammo Damage 1200 6000 30000 150000 750000
Antimatter Ammo Damage Small Antimatter Ammo Upgrades +2 % Small Antimatter Ammo Damage 2400 12000 60000 300000 1500000
Antimatter Ammo Damage Medium Antimatter Ammo Upgrades +2 % Medium Antimatter Ammo Damage 3600 18000 90000 450000 2250000
Antimatter Ammo Damage Large Antimatter Ammo Upgrades +2 % Large Antimatter Ammo Damage 4800 24000 120000 600000 3000000
Electromagnetic Ammo Damage Extra-Small Electromagnetic Ammo Upgrades +2 % Extra-Small Electromagnetic Ammo Damage 1200 6000 30000 150000 750000
Electromagnetic Ammo Damage Small Electromagnetic Ammo Upgrades +2 % Small Electromagnetic Ammo Damage 2400 12000 60000 300000 1500000
Electromagnetic Ammo Damage Medium Electromagnetic Ammo Upgrades +2 % Medium Electromagnetic Ammo Damage 3600 18000 90000 450000 2250000
Electromagnetic Ammo Damage Large Electromagnetic Ammo Upgrades +2 % Large Electromagnetic Ammo Damage 4800 24000 120000 600000 3000000
Kinetic Ammo Damage Extra-Small Kinetic Ammo Upgrades +2 % Extra-Small Kinetic Ammo Damage 1200 6000 30000 150000 750000
Kinetic Ammo Damage Small Kinetic Ammo Upgrades +2 % Small Kinetic Ammo Damage 2400 12000 60000 300000 1500000
Kinetic Ammo Damage Medium Kinetic Ammo Upgrades +2 % Medium Kinetic Ammo Damage 3600 18000 90000 450000 2250000
Kinetic Ammo Damage Large Kinetic Ammo Upgrades +2 % Large Kinetic Ammo Damage 4800 24000 120000 600000 3000000
Thermic Ammo Damage Extra-Small Thermic Ammo Upgrades +2 % Extra-Small Thermic Ammo Damage 1200 6000 30000 150000 750000
Thermic Ammo Damage Small Thermic Ammo Upgrades +2 % Small Thermic Ammo Damage 2400 12000 60000 300000 1500000
Thermic Ammo Damage Medium Thermic Ammo Upgrades +2 % Medium Thermic Ammo Damage 3600 18000 90000 450000 2250000
Thermic Ammo Damage Large Thermic Ammo Upgrades +2 % Large Thermic Ammo Damage 4800 24000 120000 600000 3000000
Fuel Productivity Atmospheric Fuel Productivity +5 % Atmospheric Fuel when running Atmospheric Fuel recipes 1800 9000 45000 225000 1125000
Fuel Productivity Space Fuel Productivity +5 % Space Fuel when running Space Fuel recipes 3000 15000 75000 375000 1875000
Fuel Productivity Rocket Fuel Productivity +5 % Rocket Fuel when running Rocket Fuel recipes 4200 21000 105000 525000 2625000
Fuel Refining Fuel Efficiency +10 % Fuel Refining Speed 600 3000 15000 75000 375000
Fuel Refining Fuel Refinery -2 % input material required for refining all fuels 600 3000 15000 75000 375000
Fuel Refining Atmospheric Fuel Refinery -3 % input material required for refining all Atmospheric Fuels 1200 6000 30000 150000 750000
Fuel Refining Space Fuel Refinery -3 % input material required for refining all Space Fuels 1800 9000 45000 225000 1125000
Fuel Refining Rocket Fuel Refinery -3 % input material required for refining all Rocket Fuels 2400 12000 60000 300000 1500000
Intermediary Part Productivity Basic Intermediary Part Productivity +1 Basic Intermediary Part when running Basic Intermediary parts recipes 1200 6000 30000 150000 750000
Intermediary Part Productivity Uncommon Intermediary Part Productivity +1 Uncommon Intermediary Part when running Uncommon Intermediary parts recipes 1800 9000 45000 225000 1125000
Intermediary Part Productivity Advanced Intermediary Part Productivity +1 Advanced Intermediary Part when running Advanced Intermediary parts recipes 2400 12000 60000 300000 1500000
Advanced Ammo Productivity Advanced Ammo Efficiency -10% crafting time to tier 3 Ammo 1800 9000 45000 225000 1125000
Advanced Ammo Productivity Advanced Extra-Small Ammo Productivity +1 Ammo when running Tier 3 Extra-Small Ammo recipes 3600 18000 90000 450000 2250000
Advanced Ammo Productivity Advanced Small Ammo Productivity +1 Ammo when running Tier 3 Small Ammo recipes 4800 24000 120000 600000 3000000
Advanced Ammo Productivity Advanced Medium Ammo Productivity +1 Ammo when running Tier 3 Medium Ammo recipes 6000 30000 150000 750000 3750000
Advanced Ammo Productivity Advanced Large Ammo Productivity +1 Ammo when running Tier 3 Large Ammo recipes 7200 36000 180000 900000 4500000
Uncommon Ammo Productivity Uncommon Ammo Efficiency -10% crafting time to tier 2 ammo 600 3000 15000 75000 375000
Uncommon Ammo Productivity Uncommon Extra-Small Ammo Productivity +1 Ammo when running Tier 2 Extra-Small Ammo recipes 1200 6000 30000 150000 750000
Uncommon Ammo Productivity Uncommon Small Ammo Productivity +1 Ammo when running Tier 2 Small Ammo recipes 1800 9000 45000 225000 1125000
Uncommon Ammo Productivity Uncommon Medium Ammo Productivity +1 Ammo when running Tier 2 Medium Ammo recipes 2400 12000 60000 300000 1500000
Uncommon Ammo Productivity Uncommon Large Ammo Productivity +1 Ammo when running Tier 2 Large Ammo recipes 3000 15000 75000 375000 1875000
Complex Parts Manufacturer Basic Complex Part Efficiency -10 % crafting time for level 1 Complex parts 1200 6000 30000 150000 750000
Complex Parts Manufacturer Uncommon Complex Part Effciency -10 % crafting time for level 2 Complex parts 1800 9000 45000 225000 1125000
Complex Parts Manufacturer Advanced Complex Part Efficiency -10 % crafting time for level 3 Complex parts 2400 12000 60000 300000 1500000
Complex Parts Manufacturer Rare Complex Part Efficiency -10 % crafting time for level 4 Complex parts 3000 15000 75000 375000 1875000
Complex Parts Manufacturer Exotic Complex Part Efficiency -10 % crafting time for level 5 Complex parts 3600 18000 90000 450000 2250000
Expectional Parts Manufacturer Advanced Exceptional Part Efficiency -10 % crafting time for level 3 functional parts 3000 15000 75000 375000 1875000
Expectional Parts Manufacturer Rare Exceptional Part Efficiency - 10 % crafting time for level 4 functional parts 3600 18000 90000 450000 2250000
Expectional Parts Manufacturer Exotic Exeptional Part Efficiency -10 % crafting time for level 5 functional parts 4200 21000 105000 525000 2625000
Functional Parts Manufacturer Basic Functional Part Efficiency -10 % crafting time for level 1 functional parts 1200 6000 30000 150000 750000
Functional Parts Manufacturer Uncommon Functional Part Efficiency -10 % crafting time for level 2 functional parts 1800 9000 45000 225000 1125000
Functional Parts Manufacturer Advanced Functional Part Efficiency -10 % crafting time for level 3 functional parts 2400 12000 60000 300000 1500000
Functional Parts Manufacturer Rare Functional Part Efficiency -10 % crafting time for level 4 functional parts 3000 15000 75000 375000 1875000
Functional Parts Manufacturer Exotic Functional Part Efficiency -10 % crafting time for level 5 functional parts 3600 18000 90000 450000 2250000
Structural Parts Manufacturer Basic Structural Part Efficiency -10 % crafting time for level 1 Structural parts 600 3000 15000 75000 375000
Structural Parts Manufacturer Uncommon Structural Part Efficiency -10 % crafting time for level 2 Structural parts 1200 6000 30000 150000 750000
Structural Parts Manufacturer Advanced Structural Parts Efficiency -10 % crafting time for level 3 Structural parts 1800 9000 45000 225000 1125000
Structural Parts Manufacturer Rare Structural Parts Efficiency -10 % crafting time for level 4 Structural parts 2400 12000 60000 300000 1500000
Structural Parts Manufacturer Exotic Structural Parts Efficiency -10 % crafting time for level 5 Structural parts 3000 15000 75000 375000 1875000
Intermediary Parts Manufacturer Basic Intermediary Part Efficiency -10 % crafting time for level 1 Intermediary parts 600 3000 15000 75000 375000
Intermediary Parts Manufacturer Uncommon Intermediary Part Efficiency -10 % Crafting Time for Level 2 Intermediary parts 1200 6000 30000 150000 750000
Intermediary Parts Manufacturer Advanced Intermediary Part Efficiency -10 % Crafting Time for Level 3 Intermediary parts 1800 9000 45000 225000 1125000
Basic Ore Refining Basic Pure Refinery Efficiency -5 % crafting time to basic ore refining 600 3000 15000 75000 375000
Basic Ore Refining Carbon Ore Refining -3 % input material required for refining Carbon ore 600 3000 15000 75000 375000
Basic Ore Refining Iron Ore Refining -3 % input material required for refining Iron ore 600 3000 15000 75000 375000
Basic Ore Refining Aluminium Ore Refining -3 % input material required for refining Aluminium ore 600 3000 15000 75000 375000
Basic Ore Refining Silicon Ore Refining -3 % input material required for refining Silicon ore 600 3000 15000 75000 375000
Basic Pure Productivity Carbon Pure Productivity +3 % Carbon Pure when running Carbon Pure recipes 600 3000 15000 75000 375000
Basic Pure Productivity Iron Pure Productivity +3 % Iron Pure when running Iron Pure recipes 600 3000 15000 75000 375000
Basic Pure Productivity Aluminium Pure Productivity +3 % Aluminium Pure when running Aluminium Pure recipes 600 3000 15000 75000 375000
Basic Pure Productivity Silicon Pure Productivity +3 % Silicon Pure when running Silicon Pure recipes 600 3000 15000 75000 375000
Basic Product Refining Basic Product Refinery Efficiency -5 % crafting time to basic honeycomb crafting 1200 6000 30000 150000 750000
Basic Product Refining Al-Fe alloy Product Refining -3 % input material required for refining Al-Fe alloy 1200 6000 30000 150000 750000
Basic Product Refining Polycarbonate plastic Product Refining -3 % input material required for refining Polycarbonate plastic 1200 6000 30000 150000 750000
Basic Product Refining Silumin Product Refining -3 % input material required for refining Silumin 1200 6000 30000 150000 750000
Basic Product Refining Steel Product Refining -3% input material required for refining Steel 1200 6000 30000 150000 750000
Basic Product Refining Glass Product Refining -3 % input material required for refining Glass 1200 6000 30000 150000 750000
Basic Product Productivity AlFe Product Productivity +3 % AlFe Product when running AlFe Product Recipes 1200 6000 30000 150000 750000
Basic Product Productivity Polycarbonate Plastic Product Productivity +3 % Polycarbonate Plastic Product when running Polycarbonate Plastic Product Recipes 1200 6000 30000 150000 750000
Basic Product Productivity Silumin Product Productivity +3 % Silumin Product when running Silumin Product Recipes 1200 6000 30000 150000 750000
Basic Product Productivity Steel Product Productivity +3 % Steel Product when running Steel Product Recipes 1200 6000 30000 150000 750000
Basic Product Productivity Glass Product Productivity +3 % Glass Product when running Glass Product Recipes 1200 6000 30000 150000 750000
Uncommon Ore Refining Uncommon Pure Refinery Efficiency -5 % crafting time to uncommon ore refining 1200 6000 30000 150000 750000
Uncommon Ore Refining Sodium Ore Refining -3 % input material required for refining Sodium ore 1200 6000 30000 150000 750000
Uncommon Ore Refining Calcium Ore Refining -3 % input material required for refining Calcium ore 1200 6000 30000 150000 750000
Uncommon Ore Refining Chromium Ore Refining -3 % input material required for refining Chromium ore 1200 6000 30000 150000 750000
Uncommon Ore Refining Copper Ore Refining -3 % input material required for refining Copper ore 1200 6000 30000 150000 750000
Uncommon Pure Productivity Sodium Pure Productivity +3 % Sodium Pure when running Sodium Pure Recipes 1200 6000 30000 150000 750000
Uncommon Pure Productivity Calcium Pure Productivity +3 % Calcium Pure when running Calcium Pure Recipes 1200 6000 30000 150000 750000
Uncommon Pure Productivity Chromium Pure Productivity +3 % Chromium Pure when running Chromium Pure Recipes 1200 6000 30000 150000 750000
Uncommon Pure Productivity Copper Pure Productivity +3 % Copper Pure when running Copper Pure Recipes 1200 6000 30000 150000 750000
Uncommon Product Refining Uncommon Product Refinery Efficiency - 5 % crafting time to uncommon honeycomb crafting 2400 12000 60000 300000 1500000
Uncommon Product Refining Calcium reinforced copper Product Refining -3 % input material required for refining Calcium reinforced copper 2400 12000 60000 300000 1500000
Uncommon Product Refining Polycalcite plastic Product Refining -3 % input material required for refining Polycalcite plastic 2400 12000 60000 300000 1500000
Uncommon Product Refining Duralumin Product Refining -3 % input material required for refining Duralumin 2400 12000 60000 300000 1500000
Uncommon Product Refining Stainless Steel Product Refining -3 % input material required for refining Stainless Steel 2400 12000 60000 300000 1500000
Uncommon Product Refining Advanced glass Product Refining -3 % input material required for refining Advanced glass 2400 12000 60000 300000 1500000
Uncommon Product Productivity Calcium Reinforced Copper Product Productivity +3 % Calcium Reinforced Copper Product when running Calcium Reinforced Copper Product Recipes 2400 12000 60000 300000 1500000
Uncommon Product Productivity Polycalcite Plastic Product Productivity +3 % Polycalcite Plastic Product when running Polycalcite Plastic Product Recipes 2400 12000 60000 300000 1500000
Uncommon Product Productivity Duralumin Product Productivity +3 % Duralumin Product when running Duralumin Product Recipes 2400 12000 60000 300000 1500000
Uncommon Product Productivity Stainless Steel Product Productivity +3 % Stainless Steel Product when running Stainless Steel Product Recipes 2400 12000 60000 300000 1500000
Uncommon Product Productivity Advanced Glass Product Productivity +3 % Advanced Glass Product when running Advanced Glass Product Recipes 2400 12000 60000 300000 1500000
Advanced Ore Refining Advanced Pure Refinery Efficiency -5 % crafting time to advanced ore refining 1800 9000 45000 225000 1125000
Advanced Ore Refining Lithium Ore Refining -3 % input material required for refining Lithium ore 1800 9000 45000 225000 1125000
Advanced Ore Refining Sulfur Ore Refining -3 % input material required for refining Sulfur ore 1800 9000 45000 225000 1125000
Advanced Ore Refining Nickel Ore Refining -3 % input material required for refining Nickel ore 1800 9000 45000 225000 1125000
Advanced Ore Refining Silver Ore Refining -3 % input material required for refining Silver ore 1800 9000 45000 225000 1125000
Advanced Pure Productivity Lithium Pure Productivity +3 % Lithium Pure when running Lithium Pure Recipes 1800 9000 45000 225000 1125000
Advanced Pure Productivity Sulfur Pure Productivity +3 % Sulfur Pure when running Sulfur Pure Recipes 1800 9000 45000 225000 1125000
Advanced Pure Productivity Nickel Pure Productivity +3 % Nickel Pure when running Nickel Pure Recipes 1800 9000 45000 225000 1125000
Advanced Pure Productivity Silver Pure Productivity +3 % Silver Pure when running Silver Pure Recipes 1800 9000 45000 225000 1125000
Advanced Product Refining Advanced Product Refinery Efficiency -5 % crafting time to advanced honeycomb crafting 3600 18000 90000 450000 2250000
Advanced Product Refining Cu-Ag alloy Product Refining -3 % input material required for refining Cu-AG alloy 3600 18000 90000 450000 2250000
Advanced Product Refining Polysulfide plastic Product Refining -3 % input material required for refining Polysulfide plastic 3600 18000 90000 450000 2250000
Advanced Product Refining Al-Li alloy Product Refining -3 % input material required for refining Al-Li alloy 3600 18000 90000 450000 2250000
Advanced Product Refining Inconel Product Refining -3 % input material required for refining Inconel 3600 18000 90000 450000 2250000
Advanced Product Refining Ag-Li reinforced glass Product -3% input material required for refining AG-Li alloy 3600 18000 90000 450000 2250000
Advanced Product Productivity CuAg Product Productivity +3 % CuAg Product when running CuAg Product Recipes 3600 18000 90000 450000 2250000
Advanced Product Productivity Polysulfide Plastic Product Productivity +3 % Polysulfide Plastic Product when running Polysulfide Plastic Product Recipes 3600 18000 90000 450000 2250000
Advanced Product Productivity AlLi Product Productivity +3 % AlLi Product when running AlLi Product Recipes 3600 18000 90000 450000 2250000
Advanced Product Productivity Inconel Product Productivity +3 % Inconel Product when running Inconel Product Recipes 3600 18000 90000 450000 2250000
Advanced Product Productivity AgLi Reinforced Glass Product Productivity +3 % AgLi Reinforced Glass Product when running AgLi Reinforced Glass Product Recipes 3600 18000 90000 450000 2250000
Rare Ore Refining Rare Pure Refinery Efficiency -5 % crafting time to rare ore refining 2400 12000 60000 300000 1500000
Rare Ore Refining Gold Ore Refining -3 % input material required for refining Gold ore 2400 12000 60000 300000 1500000
Rare Ore Refining Cobalt Ore -3 % input material required for refining Cobalt ore 2400 12000 60000 300000 1500000
Rare Ore Refining Scandium Ore Refining -3 % input material required for refining Scandium ore 2400 12000 60000 300000 1500000
Rare Ore Refining Fluorine Ore Refining -3 % input material required for refining Fluorine ore 2400 12000 60000 300000 1500000
Rare Pure Productivity Gold Pure Productivity +3 % Gold Pure when running Gold Pure Recipes 2400 12000 60000 300000 1500000
Rare Pure Productivity Cobalt Pure Productivity +3 % Cobalt Pure when running Cobalt Pure Recipes 2400 12000 60000 300000 1500000
Rare Pure Productivity Scandium Pure Productivity +3 % Scandium Pure when running Scandium Pure Recipes 2400 12000 60000 300000 1500000
Rare Pure Productivity Fluorine Pure Productivity +3 % Fluorine Pure when running Sodium Pure Recipes 2400 12000 60000 300000 1500000
Rare Product Refining Rare Product Refinery Efficiency -5 % crafting time to rare honeycomb crafting 4800 24000 120000 600000 3000000
Rare Product Refining Red Gold Product Refining -3 % input material required for refining Red gold 4800 24000 120000 600000 3000000
Rare Product Refining Fluoropolymer Product Refining -3 % input material required for refining Fluoropolymer 4800 24000 120000 600000 3000000
Rare Product Refining Sc-Al alloy Product Refing -3 % input material required for refining Sc-Al alloy 4800 24000 120000 600000 3000000
Rare Product Refining Maraging steel Product Refining -3 % input material required for refining Maraging steel 4800 24000 120000 600000 3000000
Rare Product Refining Gold coated glass Product -3 % input material required for refining Gold coated glass 4800 24000 120000 600000 3000000
Rare Product Productivity Red Gold Product Productivity +3 % Red Gold Product when running Red Gold Product Recipes 4800 24000 120000 600000 3000000
Rare Product Productivity Fluoropolymer Product Productivity +3 % Fluoropolymer Product when running Fluoropolymer Product Recipes 4800 24000 120000 600000 3000000
Rare Product Productivity ScAl Product Productivity +3 % ScAl Product when running ScAl Product Recipes 4800 24000 120000 600000 3000000
Rare Product Productivity Maraging Steel Product Productivity +3 % Maraging Steel Product when running Maraging Steel Product Recipes 4800 24000 120000 600000 3000000
Rare Product Productivity Gold Coated Glass Product Productivity +3 % Gold Coated Glass Product when running Gold Coated Glass Product Recipes 4800 24000 120000 600000 3000000
Exotic Ore Refining Exotic Pure Refinery Efficiency -5 % crafting time to exotic ore refining 3000 15000 75000 375000 1875000
Exotic Ore Refining Titanium Ore Refining -3 % input material required for refining Titanium ore 3000 15000 75000 375000 1875000
Exotic Ore Refining Manganese Ore Refining -3 % input material required for refining Manganese ore 3000 15000 75000 375000 1875000
Exotic Ore Refining Vanadium Ore Refining -3 % input material required for refining Vanadium ore 3000 15000 75000 375000 1875000
Exotic Ore Refining Niobium Ore Refining -3 % input material required for refining Niobium ore 3000 15000 75000 375000 1875000
Exotic Pure Productivity Titanium Pure Productivity +3 % Titanium Pure when running Titanium Pure Recipes 3000 15000 75000 375000 1875000
Exotic Pure Productivity Manganese Pure Productivity +3 % Manganese Pure when running Manganese Pure Recipes 3000 15000 75000 375000 1875000
Exotic Pure Productivity Vanadium Pure Productivity +3 % Vanadium Pure when running Vanadium Pure Recipes 3000 15000 75000 375000 1875000
Exotic Pure Productivity Niobium Pure Productivity +3 % Niobium Pure when running Niobium Pure Recipes 3000 15000 75000 375000 1875000
Exotic Product Refining Exotic Product Refinery Efficiency -5 % crafting time to exotic honeyomb crafting 6000 30000 150000 750000 3750000
Exotic Product Refining Ti-Nb Supraconductor Product Refining -3 % input material required for refining Ti-Nb Supraconductor 6000 30000 150000 750000 3750000
Exotic Product Refining Vanamer Product Refining -3 % input material required for refining Vanamer 6000 30000 150000 750000 3750000
Exotic Product Refining Grade 5 Titanium Alloy Product Refining -3 % input material required for refining Grade 5 Titanium Alloy 6000 30000 150000 750000 3750000
Exotic Product Refining Mangalloy Product Refining -3 % input material required for refining Mangalloy 6000 30000 150000 750000 3750000
Exotic Product Refining Manganese reinforced glass Product -3 % input material required for refining Manganese reinforced glass 6000 30000 150000 750000 3750000
Exotic Product Productivity TiNb Product Productivity +3 % TiNb Product when running TiNb Product Recipes 6000 30000 150000 750000 3750000
Exotic Product Productivity Vanamer Product Productivity +3 % Vanamer Product when running Vanamer Product Recipes 6000 30000 150000 750000 3750000
Exotic Product Productivity Grade 5 Titanium Alloy Product Productivity +3 % Grade 5 Titanium Alloy Product when running Grade 5 Titanium Alloy Product Recipes 6000 30000 150000 750000 3750000
Exotic Product Productivity Mangalloy Product Productivity +3 % Mangalloy Product when running Mangalloy Product Recipes 6000 30000 150000 750000 3750000
Exotic Product Productivity Manganese Reinforced Glass Product Productivity +3 % Manganese Reinforced Glass Product when running Manganese Reinforced Glass Product Recipes 6000 30000 150000 750000 3750000
Basic Pure Honeycomb Refining Basic Pure Honeycomb Efficiency -10 % crafting time to Basic Pure Honeycomb recipes 600 3000 15000 75000 375000
Basic Pure Honeycomb Refining Carbon Honeycomb Refining -5 % input material requirred when running Carbon honeycomb recipes 600 3000 15000 75000 375000
Basic Pure Honeycomb Refining Silicon Honeycomb Refining -5 % input material requirred when running Silicon honeycomb recipes 600 3000 15000 75000 375000
Basic Pure Honeycomb Refining Aluminium Honeycomb Refining -5 % input material requirred when running Aluminium honeycomb recipes 600 3000 15000 75000 375000
Basic Pure Honeycomb Refining Iron Honeycomb Refining -5 % input material requirred when running Iron honeycomb recipes 600 3000 15000 75000 375000
Basic Pure Honeycomb Productivity Carbon Honeycomb Productivity +5 % Carbon Honeycomb when running Carbon Honeycomb recipes 600 3000 15000 75000 375000
Basic Pure Honeycomb Productivity Silicon Honeycomb Productivity +5 % Silicon Honeycomb when running Silicon Honeycomb recipes 600 3000 15000 75000 375000
Basic Pure Honeycomb Productivity Aluminium Honeycomb Productivity +5 % Aluminium Honeycomb when running Aluminium Honeycomb recipes 600 3000 15000 75000 375000
Basic Pure Honeycomb Productivity Iron Honeycomb Productivity +5 % Iron Honeycomb when running Iron Honeycomb recipes 600 3000 15000 75000 375000
Basic Product Honeycomb Refining Basic Product Honeycomb Efficiency -10 % crafting time to Basic Product Honeycomb recipes 1200 6000 30000 150000 750000
Basic Product Honeycomb Refining Polycarbonate Plastic Honeycomb Refining -5% input material requirred when running Polycarbonate Plastic honeycomb recipes 1800 9000 45000 225000 1125000
Basic Product Honeycomb Refining Silumin Honeycomb Refining -5% input material requirred when running Silumin honeycomb recipes 1800 9000 45000 225000 1125000
Basic Product Honeycomb Refining Steel Honeycomb Refining -5% input material requirred when running Steel honeycomb recipes 1800 9000 45000 225000 1125000
Basic Product Honeycomb Productivity Polycarbonate Plastic Honeycomb Productivity +5 % Polycarbonate Plastic Honeycomb when running Polycarbonate Plastic honeycomb recipes 1200 6000 30000 150000 750000
Basic Product Honeycomb Productivity Silumin Honeycomb Productivity +5 % Silumin Honeycomb when running Silumin honeycomb recipes 1200 6000 30000 150000 750000
Basic Product Honeycomb Productivity Steel Honeycomb Productivity +5 % Steel Honeycomb when running Steel honeycomb recipes 1200 6000 30000 150000 750000
Uncommon Pure Honeycomb Refining Uncommon Pure Honeycomb Efficiency -10 % crafting time to Uncommon Pure Honeycomb recipes 600 3000 15000 75000 375000
Uncommon Pure Honeycomb Refining Sodium Honeycomb Refining -5 % input material requirred when running Sodium honeycomb recipes 1200 6000 30000 150000 750000
Uncommon Pure Honeycomb Refining Calcium Honeycomb Refining -5 % input material requirred when running Calcium honeycomb recipes 1200 6000 30000 150000 750000
Uncommon Pure Honeycomb Refining Chromium Honeycomb Refining -5 % input material requirred when running Chromium honeycomb recipes 1200 6000 30000 150000 750000
Uncommon Pure Honeycomb Refining Copper Honeycomb Refining -5 % input material requirred when running Copper honeycomb recipes 1200 6000 30000 150000 750000
Uncommon Pure Honeycomb Productivity Sodium Honeycomb Productivity +5 % Sodium Honeycomb when running Sodium honeycomb recipes 1200 6000 30000 150000 750000
Uncommon Pure Honeycomb Productivity Calcium Honeycomb Productivity +5 % Calcium Honeycomb when running Calcium honeycomb recipes 1200 6000 30000 150000 750000
Uncommon Pure Honeycomb Productivity Chromium Honeycomb Productivity +5 % Chromium Honeycomb when running Chromium honeycomb recipes 1200 6000 30000 150000 750000
Uncommon Pure Honeycomb Productivity Copper Honeycomb Productivity +5 % CopperHoneycomb when running Copper Honeycomb recipes 1200 6000 30000 150000 750000
Uncommon Product Honeycomb Refining Uncommon Product Honeycomb Efficiency -10 % crafting time to Uncommon Product Honeycomb recipes 1800 9000 45000 225000 1125000
Uncommon Product Honeycomb Refining Polycalcite Plastic Honeycomb Refining -5 % input material requirred when running Polycalcite Plastic honeycomb recipes 3000 15000 75000 375000 1875000
Uncommon Product Honeycomb Refining Duralumin Honeycomb Refining -5 % input material requirred when running Duralumin honeycomb recipes 3000 15000 75000 375000 1875000
Uncommon Product Honeycomb Refining Stainless Steel Honeycomb Refining -5 % input material requirred when running Stainless Steel honeycomb recipes 3000 15000 75000 375000 1875000
Uncommon Product Honeycomb Productivity Polycalcite Plastic Honeycomb Productivity +5 % Polycalcite Plastic Honeycomb when running Polycalcite Plastic honeycomb recipes 2400 12000 60000 300000 1500000
Uncommon Product Honeycomb Productivity Duralumin Honeycomb Productivity +5 % Duralumin Honeycomb when running Duralumin honeycomb recipes 2400 12000 60000 300000 1500000
Uncommon Product Honeycomb Productivity Stainless Steel Honeycomb Productivity +5 % Stainless Steel Honeycomb when running Stainless Steel honeycomb recipes 2400 12000 60000 300000 1500000
Advanced Pure Honeycomb Efficiency Advanced Pure Honeycomb Efficiency -10 % crafting time to Advanced Pure Honeycomb recipes 1200 6000 30000 150000 750000
Advanced Pure Honeycomb Efficiency Lithium Honeycomb Refining -5 % input material requirred when running Lithium honeycomb recipes 1800 9000 45000 225000 1125000
Advanced Pure Honeycomb Efficiency Sulfur Honeycomb Refining -5 % input material requirred when running Sulfur honeycomb recipes 1800 9000 45000 225000 1125000
Advanced Pure Honeycomb Efficiency Nickel Honeycomb Refining -5 % input material requirred when running Nickel honeycomb recipes 1800 9000 45000 225000 1125000
Advanced Pure Honeycomb Efficiency Silver Honeycomb Refining -5 % input material requirred when running Silver honeycomb recipes 1800 9000 45000 225000 1125000
Advanced Pure Honeycomb Productivity Lithium Honeycomb Productivity +5 % Lithium Honeycomb when running Lithium honeycomb recipes 1800 9000 45000 225000 1125000
Advanced Pure Honeycomb Productivity Sulfur Honeycomb Productivity +5 % Sulfur Honeycomb when running Sulfur honeycomb recipes 1800 9000 45000 225000 1125000
Advanced Pure Honeycomb Productivity Nickel Honeycomb Productivity +5 % Nickel Honeycomb when running Nickel honeycomb recipes 1800 9000 45000 225000 1125000
Advanced Pure Honeycomb Productivity Silver Honeycomb Productivity +5 % Silver Honeycomb when running Silver honeycomb recipes 1800 9000 45000 225000 1125000
Advanced Product Honeycomb Refining Advanced Product Honeycomb Efficiency -10 % crafting time to Advanced Product Honeycomb recipes 2400 12000 60000 300000 1500000
Advanced Product Honeycomb Refining Polysulfide Plastic Honeycomb Refining -5% input material requirred when running Polysulfide Plastic honeycomb recipes 4200 21000 105000 525000 2625000
Advanced Product Honeycomb Refining AlLi Honeycomb Refining -5% input material requirred when running AlLi honeycomb recipes 4200 21000 105000 525000 2625000
Advanced Product Honeycomb Refining Inconel Honeycomb Refining -5% input material requirred when running Inconel honeycomb recipes 4200 21000 105000 525000 2625000
Advanced Product Honeycomb Productivity Polysulfide Plastic Honeycomb Productivity +5 % Polysulfide Plastic Honeycomb when running Polysulfide Plastic honeycomb recipes 3600 18000 90000 450000 2250000
Advanced Product Honeycomb Productivity AlLi Honeycomb Productivity +5 % AlLi Honeycomb when running AlLi honeycomb recipes 3600 18000 90000 450000 2250000
Advanced Product Honeycomb Productivity Inconel Honeycomb Productivity +5 % Inconel Honeycomb when running Inconel Honeycomb recipes 3600 18000 90000 450000 2250000
Rare Pure Honeycomb Refining Rare Pure Honeycomb Efficiency -10 % crafting time to Rare Pure Honeycomb recipes 1800 9000 45000 225000 1125000
Rare Pure Honeycomb Refining Scandium Honeycomb Refining -5 % input material requirred when running Scandium Honeycomb recipes 2400 12000 60000 300000 1500000
Rare Pure Honeycomb Refining Cobalt Honeycomb Refining -5 % input material requirred when running Cobalt honeycomb recipes 2400 12000 60000 300000 1500000
Rare Pure Honeycomb Refining Gold Honeycomb Refining -5 % input material requirred when running Gold Honeycomb recipes 2400 12000 60000 300000 1500000
Rare Pure Honeycomb Refining Fluorine Honeycomb Refining -5% input material requirred when running Fluorine Honeycomb recipes 2400 12000 60000 300000 1500000
Rare Pure Honeycomb Productivity Scandium Honeycomb Productivity +5 % Scandium Honeycomb when running Scandium Honeycomb recipes 2400 12000 60000 300000 1500000
Rare Pure Honeycomb Productivity Cobalt Honeycomb Productivity +5 % Cobalt Honeycomb when running Cobalt Honeycomb recipes 2400 12000 60000 300000 1500000
Rare Pure Honeycomb Productivity Gold Honeycomb Productivity +5 % Gold Honeycomb when running Gold Honeycomb recipes 2400 12000 60000 300000 1500000
Rare Pure Honeycomb Productivity Fluorine Honeycomb Productivity +5 % Fluorine Honeycomb when running Fluorine Honeycomb recipes 2400 12000 60000 300000 1500000
Rare Product Honeycomb Refining Rare Product Honeycomb Efficiency -10 % crafting time to Rare Product Honeycomb recipes 3000 15000 75000 375000 1875000
Rare Product Honeycomb Refining Fluoropolymer Honeycomb Refining -5% input material requirred when running Fluoropolymer Honeycomb recipes 5400 27000 135000 675000 3375000
Rare Product Honeycomb Refining ScAi Honeycomb Refining -5% input material requirred when running ScAi Honeycomb recipes 5400 27000 135000 675000 3375000
Rare Product Honeycomb Refining Maraging Steel Honeycomb Refining -5% input material requirred when running Maraging Steel Honeycomb recipes 5400 27000 135000 675000 3375000
Rare Product Honeycomb Productivity Fluoropolymer Honeycomb Productivity +5 % Fluoropolymer Honeycomb when running Fluoropolymer Honeycomb recipes 4800 24000 120000 600000 3000000
Rare Product Honeycomb Productivity ScAi Honeycomb Productivity +5 % ScAi Honeycomb when running ScAi Honeycomb recipes 4800 24000 120000 600000 3000000
Rare Product Honeycomb Productivity Maraging Steel Honeycomb Productivity +5 % Maraging Steel Honeycomb when running Maraging Steel Honeycomb recipes 4800 24000 120000 600000 3000000
Exotic Pure Honeycomb Refining Exotic Pure Honeycomb Efficiency -10 % crafting time to Exotic Pure Honeycomb recipes 2400 12000 60000 300000 1500000
Exotic Pure Honeycomb Refining Titanium Honeycomb Refining -5 % input material requirred when running Titanium Honeycomb recipes 3000 15000 75000 375000 1875000
Exotic Pure Honeycomb Refining Manganese Honeycomb Refining -5 % input material requirred when running Manganese Honeycomb recipes 3000 15000 75000 375000 1875000
Exotic Pure Honeycomb Refining Niobium Honeycomb Refining -5 % input material requirred when running Niobium Honeycomb recipes 3000 15000 75000 375000 1875000
Exotic Pure Honeycomb Refining Vanadium Honeycomb Refining -5 % input material requirred when running Vanadium Honeycomb recipes 3000 15000 75000 375000 1875000
Exotic Pure Honeycomb Productivity Titanium Honeycomb Productivity +5 % Titanium Honeycomb when running Titanium Honeycomb recipes 3000 15000 75000 375000 1875000
Exotic Pure Honeycomb Productivity Manganese Honeycomb Productivity +5 % Manganese Honeycomb when running Manganese Honeycomb recipes 3000 15000 75000 375000 1875000
Exotic Pure Honeycomb Productivity Niobium Honeycomb Productivity +5 % Niobium Honeycomb when running Niobium Honeycomb recipes 3000 15000 75000 375000 1875000
Exotic Pure Honeycomb Productivity Vanadium Honeycomb Productivity +5 % Vanadium Honeycomb when running Vanadium Honeycomb recipes 3000 15000 75000 375000 1875000
Exotic Product Honeycomb Refining Exotic Product Honeycomb Efficiency -10 % crafting time to Exotic Product Honeycomb recipes 3600 18000 90000 450000 2250000
Exotic Product Honeycomb Refining Vanamar Honeycomb Refining -5 % input material requirred when running Vanamar Honeycomb recipes 6600 33000 165000 825000 4125000
Exotic Product Honeycomb Refining Grade 5 Titanium Alloy Honeycomb Refining -5 % input material requirred when running Grade 5 Titanium Alloy Honeycomb recipes 6600 33000 165000 825000 4125000
Exotic Product Honeycomb Refining Mangalloy Honeycomb Refining -5 % input material requirred when running Mangalloy Honeycomb recipes 6600 33000 165000 825000 4125000
Exotic Product Honeycomb Productivity Vanamer Honeycomb Productivity +5 % Vanamer Honeycomb when running Vanamer Honeycomb recipes 6000 30000 150000 750000 3750000
Exotic Product Honeycomb Productivity Grade 5 Titanium Alloy Honeycomb Productivity +5 % Grade 5 Titanium Alloy Honeycomb when running Grade 5 Titanium Alloy Honeycomb recipes 6000 30000 150000 750000 3750000
Exotic Product Honeycomb Productivity Mangalloy Honeycomb Productivity +5 % Mangalloy Honeycomb when running Mangalloy Honeycomb recipes 6000 30000 150000 750000 3750000
Basic Scrap Refining Basic Scrap Efficiency -10 % crafting time to basic scrap crafting 600 3000 15000 75000 375000
Basic Scrap Refining Basic Scrap Refinery -1L material per level requirred for refining all Basic Scraps 600 3000 15000 75000 375000
Basic Scrap Refining Carbon Scrap Refinery -2L material per level requirred for refining Carbon Scraps 600 3000 15000 75000 375000
Basic Scrap Refining Silicon Scrap Refinery -2L material per level requirred for refining Silicon Scraps 600 3000 15000 75000 375000
Basic Scrap Refining Aluminium Scrap Refinery -2L material per level requirred for refining Aluminium Scraps 600 3000 15000 75000 375000
Basic Scrap Refining Iron Scrap Refinery -2L material per level requirred for refining Iron Scraps 600 3000 15000 75000 375000
Basic Scrap Productivity Carbon Scrap Productivity +1 Scrap per level when running Carbon Scrap Recipes 600 3000 15000 75000 375000
Basic Scrap Productivity Silicon Scrap Productivity +1 Scrap per level when running Silicon Scrap Recipes 600 3000 15000 75000 375000
Basic Scrap Productivity Aluminium Scrap Productivity +1 Scrap per level when running Aluminium Scrap Recipes 600 3000 15000 75000 375000
Basic Scrap Productivity Iron Scrap Productivity +1 Scrap per level when running Iron Scrap Recipes 600 3000 15000 75000 375000
Uncommon Scrap Refining Uncommon Scrap Efficiency -10 % crafting time to uncommon scrap crafting 1200 6000 30000 150000 750000
Uncommon Scrap Refining Uncommon Scrap Refinery -1L material per level requirred for refining all Uncommon Scraps 1200 6000 30000 150000 750000
Uncommon Scrap Refining Sodium Scrap Refinery -2L material per level requirred for refining Sodium Scraps 1200 6000 30000 150000 750000
Uncommon Scrap Refining Calcium Scrap Refinery -2L material per level requirred for refining Calcium Scraps 1200 6000 30000 150000 750000
Uncommon Scrap Refining Chromium Scrap Refinery -2L material per level requirred for refining Chromium Scraps 1200 6000 30000 150000 750000
Uncommon Scrap Refining Copper Scrap Refinery -2L material per level requirred for refining Copper Scraps 1200 6000 30000 150000 750000
Uncommon Scrap Productivity Sodium Scrap Productivity +1 Scrap per level when running Sodium Scrap Recipes 1200 6000 30000 150000 750000
Uncommon Scrap Productivity Calcium Scrap Productivity +1 Scrap per level when running Calcium Scrap Recipes 1200 6000 30000 150000 750000
Uncommon Scrap Productivity Chromium Scrap Productivity +1 Scrap per level when running Chromium Scrap Recipes 1200 6000 30000 150000 750000
Uncommon Scrap Productivity Copper Scrap Productivity +1 Scrap per level when running Copper Scrap Recipes 1200 6000 30000 150000 750000
Advanced Scrap Refining Advanced Scrap Efficiency -10 % crafting time to Advanced scrap crafting 1800 9000 45000 225000 1125000
Advanced Scrap Refining Advanced Scrap Refinery -1L material per level requirred for refining all Advanced Scraps 1800 9000 45000 225000 1125000
Advanced Scrap Refining Lithium Scrap Refinery -2L material per level requirred for refining Lithium Scraps 1800 9000 45000 225000 1125000
Advanced Scrap Refining Sulfur Scrap Refinery -2L material per level requirred for refining Sulfur Scraps 1800 9000 45000 225000 1125000
Advanced Scrap Refining Nickel Scrap Refinery -2L material per level requirred for refining Nickel Scraps 1800 9000 45000 225000 1125000
Advanced Scrap Refining Silver Scrap Refinery -2L material per level requirred for refining Silver Scraps 1800 9000 45000 225000 1125000
Advanced Scrap Productivity Lithium Scrap Productivity +1 Scrap per level when running Lithium Scrap Recipes 1800 9000 45000 225000 1125000
Advanced Scrap Productivity Sulfur Scrap Productivity +1 Scrap per level when running Sulfur Scrap Recipes 1800 9000 45000 225000 1125000
Advanced Scrap Productivity Nickel Scrap Productivity +1 Scrap per level when running Nickel Scrap Recipes 1800 9000 45000 225000 1125000
Advanced Scrap Productivity Silver Scrap Productivity +1 Scrap per level when running Silver Scrap Recipes 1800 9000 45000 225000 1125000
Rare Scrap Refining Rare Scrap Efficiency -10 % crafting time to Rare scrap crafting 2400 12000 60000 300000 1500000
Rare Scrap Refining Rare Scrap Refinery -1L material per level requirred for refining all Rare Scraps 2400 12000 60000 300000 1500000
Rare Scrap Refining Scandium Scrap Refinery -2L material per level requirred for refining Scandium Scraps 2400 12000 60000 300000 1500000
Rare Scrap Refining Cobalt Scrap Refinery -2L material per level requirred for refining Cobalt Scraps 2400 12000 60000 300000 1500000
Rare Scrap Refining Gold Scrap Refinery -2L material per level requirred for refining Gold Scraps 2400 12000 60000 300000 1500000
Rare Scrap Refining Fluorine Scrap Refinery -2L material per level requirred for refining Fluorine Scraps 2400 12000 60000 300000 1500000
Rare Scrap Productivity Scandium Scrap Productivity +1 Scrap per level when running Scandium Scrap Recipes 2400 12000 60000 300000 1500000
Rare Scrap Productivity Cobalt Scrap Productivity +1 Scrap per level when running Cobalt Scrap Recipes 2400 12000 60000 300000 1500000
Rare Scrap Productivity Gold Scrap Productivity +1 Scrap per level when running Gold Scrap Recipes 2400 12000 60000 300000 1500000
Rare Scrap Productivity Fluorine Scrap Productivity +1 Scrap per level when running Fluorine Scrap Recipes 2400 12000 60000 300000 1500000
Basic Element Healthpoints Handling Basic Element HP Handling +1 % Basic Element healthpoint when put down 600 3000 15000 75000 375000
Basic Element Healthpoints Handling Basic Combat Element HP Handling +2% Basic Combat Element healthpoint when put down 600 3000 15000 75000 375000
Basic Element Healthpoints Handling Basic Furnitures and Appliances Element HP Handling +2% Basic Furnitures and Appliances Element healthpoint when put down 600 3000 15000 75000 375000
Basic Element Healthpoints Handling Basic Industry and Infrastructure Element HP Handling +2 % Basic Industry and Infrastructure Element healthpoint when put down 600 3000 15000 75000 375000
Basic Element Healthpoints Handling Basic Piloting Element HP Handling +2 % Basic Piloting Element healthpoint when put down 600 3000 15000 75000 375000
Basic Element Healthpoints Handling Basic Systems Element HP Handling +2 % Basic Systems Element healthpoint when put down 600 3000 15000 75000 375000
Uncommon Element Healthpoints Handling Uncommon Element HP Handling +1 % Uncommon Element healthpoint when put down 1200 6000 30000 150000 750000
Uncommon Element Healthpoints Handling Uncommon Combat Element HP Handling +2 % Uncommon Combat Element healthpoint when put down 1200 6000 30000 150000 750000
Uncommon Element Healthpoints Handling Uncommon Furnitures and Appliances Element HP Handling +2 % Uncommon Furnitures and Appliances Element healthpoint when put down 1200 6000 30000 150000 750000
Uncommon Element Healthpoints Handling Uncommon Industry and Infrastructure Element HP Handling +2 % Uncommon Industry and Infrastructure Element healthpoint when put down 1200 6000 30000 150000 750000
Uncommon Element Healthpoints Handling Uncommon Piloting Element HP Handling +2 % Uncommon Piloting Element healthpoint when put down 1200 6000 30000 150000 750000
Uncommon Element Healthpoints Handling Uncommon Systems Element HP Handling +2 % Uncommon Systems Element healthpoint when put down 1200 6000 30000 150000 750000
Advanced Element Healthpoints Handling Advanced Element HP Handling +1 % Advanced Element healthpoint when put down 1800 9000 45000 225000 1125000
Advanced Element Healthpoints Handling Advanced Combat Element HP Handling +2 % Advanced Combat Element healthpoint when put down 1800 9000 45000 225000 1125000
Advanced Element Healthpoints Handling Advanced Furnitures and Appliances Element HP Handling +2 % Advanced Furnitures and Appliances Element healthpoint when put down 1800 9000 45000 225000 1125000
Advanced Element Healthpoints Handling Advanced Industry and Infrastructure Element HP Handling +2 % Advanced Industry and Infrastructure Element healthpoint when put down 1800 9000 45000 225000 1125000
Advanced Element Healthpoints Handling Advanced Piloting Element HP Handling +2 % Advanced Piloting Element healthpoint when put down 1800 9000 45000 225000 1125000
Advanced Element Healthpoints Handling Advanced Systems Element HP Handling +2 % Advanced Systems Element healthpoint when put down 1800 9000 45000 225000 1125000
Rare Element Healthpoints Handling Rare Element HP Handling +1 % Rare Element healthpoint when put down 2400 12000 60000 300000 1500000
Rare Element Healthpoints Handling Rare Combat Element HP Handling +2 % Rare Combat Element healthpoint when put down 2400 12000 60000 300000 1500000
Rare Element Healthpoints Handling Rare Furnitures and Appliances Element HP Handling +2 % Rare Furnitures and Appliances Element healthpoint when put down 2400 12000 60000 300000 1500000
Rare Element Healthpoints Handling Rare Industry and Infrastructure Element HP Handling +2 % Rare Industry and Infrastructure Element healthpoints when put down 2400 12000 60000 300000 1500000
Rare Element Healthpoints Handling Rare Piloting Element HP Handling +2 % Rare Piloting Element healthpoint when put down 2400 12000 60000 300000 1500000
Rare Element Healthpoints Handling Rare Systems Element HP Handling +2 % Rare Systems Element healthpoint when put down 2400 12000 60000 300000 1500000
Exotic Element Healthpoints Handling Exotic Element HP Handling +1 % Exotic Element healthpoint when put down 3000 15000 75000 375000 1875000
Exotic Element Healthpoints Handling Exotic Combat Element HP Handling +2 % Exotic Combat Element healthpoint when put down 3000 15000 75000 375000 1875000
Exotic Element Healthpoints Handling Exotic Furnitures and Appliances Element HP Handling +2 % Exotic Furnitures and Appliances Element healthpoint when put down 3000 15000 75000 375000 1875000
Exotic Element Healthpoints Handling Exotic Industry and Infrastructure Element HP Handling +2 % Exotic Industry and Infrastructure Element healthpoint when put down 3000 15000 75000 375000 1875000
Exotic Element Healthpoints Handling Exotic Piloting Element HP Handling +2 % Exotic Piloting Element healthpoint when put down 3000 15000 75000 375000 1875000
Exotic Element Healthpoints Handling Exotic Systems Element HP Handling +2 % Exotic Systems Element healthpoint when put down 3000 15000 75000 375000 1875000
Industry Efficiency Chemical Industry Efficiency -2 % crafting time on Chemical Industries 1200 6000 30000 150000 750000
Industry Efficiency Metalwork Industrie Efficiency -2 % crafting time on Metalwork Industries 1200 6000 30000 150000 750000
Industry Efficiency 3D Printer Industry Efficiency -2 % crafting time on 3D printer Industries 1200 6000 30000 150000 750000
Industry Efficiency Glass Industry Efficiency -2 % crafting time on Glass Industries 1200 6000 30000 150000 750000
Industry Efficiency Electronics Industry Efficiency -2 % crafting time on Electronics Industries 1200 6000 30000 150000 750000
Industry Efficiency Handling Chemical Industry Efficiency Handling -2 % crafting time on Chemical Industries when put down 600 3000 15000 75000 375000
Industry Efficiency Handling Metalwork Industry Efficiency Handling -2 % crafting time on Metalwork Industries when put down 1200 6000 30000 150000 750000
Industry Efficiency Handling 3D Printer Industry Efficiency Handling -2 % crafting time on 3D Printer Industries when put down 1800 9000 45000 225000 1125000
Industry Efficiency Handling Glass Industry Efficiency Handling -2 % crafting time on Glass Industries when put down 2400 12000 60000 300000 1500000
Industry Efficiency Handling Electronics Industry Efficiency Handling -2 % crafting time on Electronics Industries when put down 3000 15000 75000 375000 1875000
Assembly Efficiency Extra-Small Assembly Efficiency -2 % crafting time on Extra-Small Industries 600 3000 15000 75000 375000
Assembly Efficiency Small Assembly Efficiency -2 % crafting time on Small Industries 1200 6000 30000 150000 750000
Assembly Efficiency Medium Assembly Efficiency -2 % crafting time on Medium Industries 1800 9000 45000 225000 1125000
Assembly Efficiency Large Assembly Efficiency -2 % crafting time on Large Industries 2400 12000 60000 300000 1500000
Assembly Efficiency Extra-Large Assembly Efficiency -2 % crafting time on Extra-Large Industries 3000 15000 75000 375000 1875000
Assembly Efficiency Handling Extra-Small Assembly Efficiency Handling -2 % crafting time on Extra-Small Assemblies when put down 600 3000 15000 75000 375000
Assembly Efficiency Handling Small Assembly Efficiency Handling -2 % crafting time on Small Assemblies when put down 1200 6000 30000 150000 750000
Assembly Efficiency Handling Medium Assembly Efficiency Handling -2 % crafting time on Medium Assemblies when put down 1800 9000 45000 225000 1125000
Assembly Efficiency Handling Large Assembly Efficiency Handling -2 % crafting time on Large Assemblies when put down 2400 12000 60000 300000 1500000
Assembly Efficiency Handling Extra-Large Assembly Efficiency Handling -2 % crafting time on Extra-Large Assemblies when put down 3000 15000 75000 375000 1875000
Combat Element Industry Efficiency Basic Combat Element Industry Efficiency -2 % crafting time to Basic Combat Element on Industry 600 3000 15000 75000 375000
Combat Element Industry Efficiency Uncommon Combat Element Industry Efficiency -2 % crafting time to Uncommon Combat Element on Industry 1200 6000 30000 150000 750000
Combat Element Industry Efficiency Advanced Combat Element Industry Efficiency -2 % crafting time to Advanced Combat Element on Industry 1800 9000 45000 225000 1125000
Combat Element Industry Efficiency Rare Combat Element Industry Efficiency -2 % crafting time to Rare Combat Element on Industry 2400 12000 60000 300000 1500000
Combat Element Industry Efficiency Exotic Combat Element Industry Efficiency -2 % crafting time to Exotic Combat Element on Industry 3000 15000 75000 375000 1875000
Furniture and Appliance Element Industry Efficiency Basic Furniture and Appliance Element Industry Efficiency -2 % crafting time to Basic Furniture and Appliance Element on Industry 600 3000 15000 75000 375000
Furniture and Appliance Element Industry Efficiency Uncommon Furniture and Appliance Element Industry Efficiency -2 % crafting time to Uncommon Furniture and Appliance Element on Industry 1200 6000 30000 150000 750000
Furniture and Appliance Element Industry Efficiency Advanced Furniture and Appliance Element Industry Efficiency -2 % crafting time to Advanced Furniture and Appliance Element on Industry 1800 9000 45000 225000 1125000
Furniture and Appliance Element Industry Efficiency Rare Furniture and Appliance Element Industry Efficiency -2 % crafting time to Rare Furniture and Appliance Element on Industry 2400 12000 60000 300000 1500000
Furniture and Appliance Element Industry Efficiency Exotic Furniture and Appliance Element Industry Efficiency -2 % crafting time to Exotic Furniture and Appliance Element on Industry 3000 15000 75000 375000 1875000
Industry and Infrastructure Element Industry Efficiency Basic Industry and Infrastructure Element Industry Efficiency -2 % crafting time to Basic Industry and Infrastrucute Element on Industry 600 3000 15000 75000 375000
Industry and Infrastructure Element Industry Efficiency Uncommon Industry and Infrastrucute Element Industry Efficiency -2 % crafting time to Uncommon Industry and Infrastructure Element on Industry 1200 6000 30000 150000 750000
Industry and Infrastructure Element Industry Efficiency Advanced Industry and Infrastrucute Element Industry Efficiency -2 % crafting time to Advanced Industry and Infrastructure Element on Industry 1800 9000 45000 225000 1125000
Industry and Infrastructure Element Industry Efficiency Rare Industry and Infrastrucute Element Industry Efficiency -2 % crafting time to Rare Industry and Infrastructure Element on Industry 2400 12000 60000 300000 1500000
Industry and Infrastructure Element Industry Efficiency Exotic Industry and Infrastrucute Element Industry Efficiency -2 % crafting time to Exotic Industry and Infrastructure Element on Industry 3000 15000 75000 375000 1875000
Piloting Element Industry Efficiency Basic Piloting Element Industry Efficiency -2 % crafting time to Basic Piloting Element on Industry 600 3000 15000 75000 375000
Piloting Element Industry Efficiency Uncommon Piloting Element Industry Efficiency -2 % crafting time to Uncommon Piloting Element on Industry 1200 6000 30000 150000 750000
Piloting Element Industry Efficiency Advanced Piloting Element Industry Efficiency -2 % crafting time to Advanced Piloting Element on Industry 1800 9000 45000 225000 1125000
Piloting Element Industry Efficiency Rare Piloting Element Industry Efficiency -2 % crafting time to Rare Piloting Element on Industry 2400 12000 60000 300000 1500000
Piloting Element Industry Efficiency Exotic Piloting Element Industry Efficiency -2 % crafting time to Exotic Piloting Element on Industry 3000 15000 75000 375000 1875000
Systems Element Industry Efficiency Basic Systems Element Industry Efficiency -2 % crafting time to Basic Systems Element on Industry 600 3000 15000 75000 375000
Systems Element Industry Efficiency Uncommon Systems Element Industry Efficiency -2 % crafting time to Uncommon Systems Element on Industry 1200 6000 30000 150000 750000
Systems Element Industry Efficiency Advanced Systems Element Industry Efficiency -2 % crafting time to Advanced Systems Element on Industry 1800 9000 45000 225000 1125000
Systems Element Industry Efficiency Rare Systems Element Industry Efficiency -2 % crafting time to Rare Systems Element on Industry 2400 12000 60000 300000 1500000
Systems Element Industry Efficiency Exotic Systems Element Industry Efficiency -2 % crafting time to Exotic Systems Element on Industry 3000 15000 75000 375000 1875000
Industry Proficiency Chemical Industry Proficiency Unlock Chemical Industry use of its respective level 1800 9000 45000 225000 1125000
Industry Proficiency Metalwork Industry Proficiency Unlock Metalwork Industry use of its respective level 1800 9000 45000 225000 1125000
Industry Proficiency 3D Printer Industry Proficiency Unlock 3D Printer Industry use of its respective level 1800 9000 45000 225000 1125000
Industry Proficiency Glass Industry Proficiency Unlock Glass Industry use of its respective level 1800 9000 45000 225000 1125000
Industry Proficiency Electronics Industry Proficiency Unlock Electronics Industry use of its respective level 1800 9000 45000 225000 1125000
Assembly Proficiency Extra-Small Assembly Proficiency Unlock Extra-Small Assembly use of its respective level 600 3000 15000 75000 375000
Assembly Proficiency Small Assembly Proficiency Unlock Small Assembly use of its respective level 1200 6000 30000 150000 750000
Assembly Proficiency Medium Assembly Proficiency Unlock Medium Assembly use of its respective level 1800 9000 45000 225000 1125000
Assembly Proficiency Large Assembly Proficiency Unlock Large Assembly use of its respective level 2400 12000 60000 300000 1500000
Assembly Proficiency Extra-Large Assembly Proficiency Unlock Extra-Large Assembly use of its respective level 3000 15000 75000 375000 1875000
Refinery Proficiency Refiner Proficiency Unlock Refiner use of its respective level 1800 9000 45000 225000 1125000
Refinery Proficiency Smelter Proficiency Unlock Smelter use of its respective level 1800 9000 45000 225000 1125000
Refinery Proficiency Recycler Proficiency Unlock Recycler use of its respective level 1800 9000 45000 225000 1125000
Refinery Proficiency Honeycomber Proficiency Unlock Honeycomber use of its respective level 1800 9000 45000 225000 1125000
Equipment Manager Refuel Tool Efficiency +20 % refuel tool speed 1200 6000 30000 150000 750000
Equipment Manager Maneuver Tool Optimization +10 % maneuver tool range 1800 9000 45000 225000 1125000
Equipment Manager Repair Tool Efficiency +10 % repair tool speed 1200 9000 30000 150000 750000
Equipment Manager Repair Tool Optimization +5 % repair tool health given 1800 9000 45000 225000 1125000
Architect Core Unit Upgrades +2 max active core units 3000 15000 75000 375000 1875000
Architect Advanced Core Unit Upgrades +1 max active core units 4800 24000 120000 600000 3000000
Architect Static Core Unit Expertise Static core unit unlock 0 3000 15000 75000 375000
Architect Dynamic Core Unit Expertise Dynamic core unit unlock 0 6000 30000 150000 750000
Avatar Conditionning +5 % walking speed 600 3000 15000 75000 375000
Avatar Cardio +10 % sprint speed 1200 6000 30000 150000 750000
Avatar Jetpack Speed + 10 % ground jetpack speed 1800 9000 45000 225000 1125000
Avatar Athletics +20 % jump duration 600 3000 15000 75000 375000
Avatar Vigor +20 % double jump duration 1200 6000 30000 150000 750000
Terraformer Operations Range +20 % range to all digging/terraforming actions 600 3000 15000 75000 375000
Terraformer Terraforming Operations Speed +10 % terraforming operation speed 1200 6000 30000 150000 750000
Terraformer Dig Tool Optimization Larger Selectable Digging Sphere 2400 12000 60000 300000 1500000
Terraformer Flatten Tool Optimization Larger Selectable Flattening Radius 1200 6000 30000 150000 750000
Terraformer Smooth Tool Optimization Larger Selectable Smoothing Sphere 1200 6000 30000 150000 750000
Terraformer Flattening Efficiency +20 % flattening tool cylinder height 1800 9000 45000 225000 1125000
Miner Mining Range +20 % mining tool range 600 3000 15000 75000 375000
Miner Advanced Mining +5 % max mining sphere size 2400 12000 60000 300000 1500000
Miner Mining Optimization -5 % time to mining tool max sphere 3000 15000 75000 375000 1875000
Miner Scanner Upgrades +40m scanning range 600 3000 15000 75000 375000
Miner Detector Upgrades +5 m Detector range 600 3000 15000 75000 375000
Inventory Manager Nanopack Upgrades + 200 liters nanopack volume 600 3000 15000 75000 375000
Inventory Manager Container Proficiency +10 % storage volume on containers when put down 1800 9000 45000 225000 1125000
Inventory Manager Nanopack Optimization -5 % nanopack mass 3600 18000 90000 450000 2250000
Inventory Manager Primary Container Augmentation +250 m primary container range 1200 6000 30000 115000 750000
Inventory Manager Advanced Nanocrafter Efficiency +5 % nanocrafter crafting speed 1200 6000 30000 150000 750000
Inventory Manager Nanocrafter Efficiency + 10 % nanocrafter crafting speed 0 3000 15000 75000 375000
Dredger Mining Efficiency +5 % ore extracted 3000 15000 75000 375000 1875000
Dredger Scanning Efficiency +10 % scanner auto-ping speed 1200 6000 30000 150000 750000
Dredger Scanner Advanced Upgrades +4 % Scanning range 1200 6000 30000 150000 750000
Dredger Detector Efficiency -0.25 s to detector responsiveness 1800 9000 45000 225000 1125000
Dredger Detector Optimization +5 % Detector Width 1200 6000 30000 150000 750000
Stock Control Nanopack Advanced Upgrades +5 % nanopack volume 1200 6000 30000 150000 750000
Stock Control Primary Container Advanced Augmentation +10 % primary container range 1800 9000 45000 225000 1125000
Stock Control Container Optimization -5 % container capacity mass when put down 2400 12000 60000 300000 1500000
Stock Control Fuel Tank Optimization -5 % fuel tank capacity mass when put down 3000 15000 75000 375000 1875000
Organization Construct Management Organization Construct Management +5 organization constructs per level (Best Legate chosen) 600 3000 15000 75000 375000
Organization Construct Management Organization Construct Management Specialization +100 % organization constructs per level (Best Legate chosen) 3000 15000 75000 375000 1875000
Organization Construct Management Advanced Organization Construct Management Specialization +100% organization constructs per level (Best Legate chosen) 6000 30000 150000 750000 3750000
Hover Engine Pilot Hover Engine Thrust control +5 % max thrust 1200 6000 30000 150000 750000
Hover Engine Pilot Hover Engine Fuel Efficiency -5 % fuel consumption 600 3000 15000 75000 375000
Hover Engine Pilot Hover Engine Height Management +10 % max height 1800 9000 45000 225000 1125000
Atmospheric Engine Pilot Atmospheric Engine Warmup Optimization -10 % T50 1200 6000 30000 150000 750000
Atmospheric Engine Pilot Atmospheric Engine Fuel Effiency -5 % fuel consumption 1200 6000 30000 150000 750000
Atmospheric Engine Pilot Atmospheric Engine Thrust Control +5 % max thrust 1800 9000 45000 225000 1125000
Atmospheric Engine Pilot Atmospheric Engine Altitude Efficiency -5 % atmosphere effect on atmo engines 2400 12000 60000 300000 1500000
Aileron Pilot Airfoil Maneuverability +10 % ailerons max power 600 3000 15000 75000 375000
Aileron Pilot Airfoil Optimization +10 % ailerons speed to force ratio 1200 6000 30000 150000 750000
Aileron Pilot Airfoil Altitude Efficiency -5 % atmosphere effect on ailerons 1800 9000 45000 225000 1125000
Atmospheric Flight Technician Atmospheric Element Handling +2 % thrust to atmospheric engines, Hover Engines and Airfoil 1200 6000 30000 150000 750000
Atmospheric Flight Technician Atmospheric Fuel-Tank Handling +20 % fuel tank volume when put down 1800 9000 45000 225000 1125000
Atmospheric Flight Technician Atmospheric Engine Handling +10 % max thrust when put down 2400 12000 60000 300000 1500000
Atmospheric Flight Technician Hover Engine Handling +10 % max thrust when put down 1800 9000 45000 225000 1250000
Atmospheric Flight Technician Airfoil Handling +5 % ailerons max thrust when put down 1800 9000 45000 225000 1125000
Flight Support Pilot Adjustor Thrust Control +5 % power to adjustors 1200 6000 30000 150000 750000
Flight Support Pilot Atmospheric Brake Thrust Control +10 % power to atmo brake 1800 9000 45000 225000 1125000
Flight Support Pilot Retro-Engine Thrust Control +10 % power to retro-engines 2400 12000 60000 300000 1500000
Flight Support Technician Flight Element Handling +2 % thrust to retro-engines, brakes and adjustors when put down 1200 6000 30000 150000 750000
Flight Support Technician Adjustor Handling +5% power to adjustors when put down 1800 9000 45000 225000 1125000
Flight Support Technician Atmospheric Brake Handling +10% power to atmo brake when put down 2400 12000 60000 300000 1500000
Flight Support Technician Retro-Engine Handling +10% power to retro-engines when put down 3000 15000 75000 375000 1875000
Vertical Booster Pilot Vertical Booster Fuel Efficiency -5% fuel consumption 1800 9000 45000 225000 1125000
Vertical Booster Pilot Vertical Booster Height Management +10 % max height 3000 15000 75000 375000 1875000
Vertical Booster Pilot Vertical Booster Optimization +5 % max thrust 2400 12000 60000 300000 1500000
Space Engine Pilot Space Engine Fuel Efficiency -5% fuel consumption 1800 9000 45000 225000 1225000
Space Engine Pilot Space Engine Warmup Optimization -10 % T50 3000 15000 75000 375000 1875000
Space Engine Pilot Space Engine Thrust Control +5 % max thrust 2400 12000 60000 300000 1500000
Space Engine Technician Space Element Handling +2 % thrust to space engines and Vertical Boosters when put down 1200 6000 30000 150000 750000
Space Engine Technician Space Fuel-Tank Handling +20 % fuel tank volume when put down 2400 12000 60000 300000 1500000
Space Engine Technician Space Engine Handling +10 % max thrust when put down 3000 15000 75000 375000 1875000
Space Engine Technician Vertical Booster Handling +10 % max thrust when put down 2400 12000 60000 300000 1500000
Rocket Scientist Rocket Booster Fuel Efficiency -5 % rocket fuel consumption 3600 18000 90000 450000 2250000
Rocket Scientist Rocket Booster Thrust Control +5 % rocket thrust 3000 15000 75000 375000 1875000
Rocket Scientist Rocket Booster Handling +10 % thrust to rocket boosters when putting down 4800 24000 120000 600000 3000000
Rocket Scientist Rocket Booster Fuel Tank Handling +10 % rocket fuel tank capacity when putting down 3000 15000 75000 375000 1875000
Radar Specialization Small Radar Targetting Specialization +10 % Identification Speed for Small Radars 600 3000 15000 75000 375000
Radar Specialization Medium Radar Targetting Specialization +10 % Identification Speed for Medium Radars 1200 6000 30000 150000 750000
Radar Specialization Large Radar Targetting Specialization +10 % Identification Speed for Large Radars 1800 9000 45000 225000 1125000
Rare Optimization Handling Small Radar Targetting Optimization Handling +10 % Identification Range for Small Radars when put down 1200 6000 30000 150000 750000
Rare Optimization Handling Medium Radar Optimization Handling +10 % Identification Range for Medium Radars when put down 2400 12000 60000 300000 1500000
Rare Optimization Handling Large Radar Optimization Handling +10 % Identification Range for Large Radars when put down 3600 18000 90000 450000 2250000
Radar Specialization Handling Small Radar Targetting Handling +10 % Identification Speed for Small Radars when put down 1200 6000 30000 150000 750000
Radar Specialization Handling Medium Radar Targetting Handling +10 % Identification Speed for Medium Radars when put down 2400 12000 60000 300000 1500000
Radar Specialization Handling Large Radar Targetting Handling +10 % Identification Speed for Large Radars when put down 3600 18000 90000 450000 2250000
Radar Upgrades Handling Small Radar Targetting Upgrades +1 Small Radar Max Identified Target when put down 600 3000 15000 75000 375000
Radar Upgrades Handling Medium Radar Targetting Upgrades +1 Medium Radar Max Identified Target when put down 1200 6000 30000 150000 750000
Radar Upgrades Handling Large Radar Targetting Upgrades +1 Large Radar Max Identified Target when put down 1800 9000 45000 225000 1125000
Radar Capacity Handling Small Radar Capacity Handling -10 % Small Radar Capacity Cost when put down 600 3000 15000 75000 375000
Radar Capacity Handling Medium Radar Capacity Handling -10 % Medium Radar Capacity Cost when put down 1200 6000 30000 150000 750000
Radar Capacity Handling Large Radar Capacity Handling -10 % Large Radar Capacity Cost when put down 1800 9000 45000 225000 1125000
Extra Small Cannon Operations Extra-Small Cannon Action +5 % Extra-Small Cannon Damage 1200 6000 30000 150000 750000
Extra Small Cannon Operations Extra-Small Cannon Operations +5 % Extra-Small Cannon Rate of Fire 1200 6000 30000 150000 750000
Extra Small Cannon Operations Extra-Small Cannon Agility +5 % Extra-Small Cannon Tracking 1200 6000 30000 150000 750000
Extra Small Cannon Operations Extra-Small Cannon Telemetry +5 % Extra-Small Cannon Range 1200 6000 30000 150000 750000
Extra Small Cannon Operations Extra-Small Cannon Maneuvering +5 % Extra-Small Cannon Firing Cone 1200 6000 30000 150000 750000
Extra Small Cannon Operations Extra-Small Cannon Proficiency -5 % Extra-Small Cannon Reload Speed 1200 6000 30000 150000 750000
Extra Small Laser Operations Extra Small Laser Action +5 % Extra Small Laser Damage 1200 6000 30000 150000 750000
Extra Small Laser Operations Extra Small Laser Operations +5 % Extra Small Laser Rate of Fire 1200 6000 30000 150000 750000
Extra Small Laser Operations Extra Small Laser Agility +5 % Extra Small Laser Tracking 1200 6000 30000 150000 750000
Extra Small Laser Operations Extra Small Laser Telemetry +5 % Extra Small Laser Range 1200 6000 30000 150000 750000
Extra Small Laser Operations Extra Small Laser Maneuvering +5 % Extra Small Laser Firing Cone 1200 6000 30000 150000 750000
Extra Small Laser Operations Extra Small Laser Proficiency -5 % Extra Small Laser Reload Speed 1200 6000 30000 150000 750000
Extra Small Missile Operations Extra-Small Missile Action +5 % Extra-Small Missile Damage 1200 6000 30000 150000 750000
Extra Small Missile Operations Extra-Small Missile Operations +5 % Extra-Small Missile Rate of Fire 1200 6000 30000 150000 750000
Extra Small Missile Operations Extra-Small Missile Agility +5 % Extra-Small Missile Tracking 1200 6000 30000 150000 750000
Extra Small Missile Operations Extra-Small Missile Telemetry +5 % Extra-Small Missile Range 1200 6000 30000 150000 750000
Extra Small Missile Operations Extra-Small Missile Maneuvering +5 % Extra-Small Missile Firing Cone 1200 6000 30000 150000 750000
Extra Small Missile Operations Extra-Small Missile Proficiency -5 % Extra-Small Missile Reload Speed 1200 6000 30000 150000 750000
Extra Small Railgun Operations Extra-Small Railgun Action +5 % Extra-Small Railgun Damage 1200 6000 30000 150000 750000
Extra Small Railgun Operations Extra-Small Railgun Operations +5 % Extra-Small Railgun Rate of Fire 1200 6000 30000 150000 750000
Extra Small Railgun Operations Extra-Small Railgun Agility +5 % Extra-Small Railgun Tracking 1200 6000 30000 150000 750000
Extra Small Railgun Operations Extra-Small Railgun Telemetry +5 % Extra-Small Railgun Range 1200 6000 30000 150000 750000
Extra Small Railgun Operations Extra-Small Railgun Maneuvering +5 % Extra-Small Railgun Firing Cone 1200 6000 30000 150000 750000
Extra Small Railgun Operations Extra-Small Railgun Proficiency -5 % Extra-Small Railgun Reload Speed 1200 6000 30000 150000 750000
Small Cannon Operations Small Cannon Action +5 % Small Cannon Damage 2400 12000 60000 300000 1500000
Small Cannon Operations Small Cannon Operations +5 % Small Cannon Rate of Fire 2400 12000 60000 300000 1500000
Small Cannon Operations Small Cannon Agility +5 % Small Cannon Tracking 2400 12000 60000 300000 1500000
Small Cannon Operations Small Cannon Telemetry +5 % Small Cannon Range 2400 12000 60000 300000 1500000
Small Cannon Operations Small Cannon Maneuvering +5 % Small Cannon Firing Cone 2400 12000 60000 300000 1500000
Small Cannon Operations Small Cannon Proficiency -5 % Small Cannon Reload Speed 2400 12000 60000 300000 1500000
Small Laser Operations Small Laser Action +5 % Small Laser Damage 2400 12000 60000 300000 1500000
Small Laser Operations Small Laser Operations +5 % Small Laser Rate of Fire 2400 12000 60000 300000 1500000
Small Laser Operations Small Laser Agility +5 % Small Laser Tracking 2400 12000 60000 300000 1500000
Small Laser Operations Small Laser Telemetry +5 % Small Laser Range 2400 12000 60000 300000 1500000
Small Laser Operations Small Laser Maneuvering +5 % Small Laser Firing Cone 2400 12000 60000 300000 1500000
Small Laser Operations Small Laser Proficiency -5 % Small Laser Reload Speed 2400 12000 60000 300000 1500000
Small Missile Operations Small Missile Action +5 % Small Missile Damage 2400 12000 60000 300000 1500000
Small Missile Operations Small Missile Operations +5 % Small Missile Rate of Fire 2400 12000 60000 300000 1500000
Small Missile Operations Small Missile Agility +5 % Small Missile Tracking 2400 12000 60000 300000 1500000
Small Missile Operations Small Missile Telemetry +5 % Small Missile Range 2400 12000 60000 300000 1500000
Small Missile Operations Small Missile Maneuvering +5 % Small Missile Firing Cone 2400 12000 60000 300000 1500000
Small Missile Operations Small Missile Proficiency -5 % Small Missile Reload Speed 2400 12000 60000 300000 1500000
Small Railgun Operations Small Railgun Action +5 % Small Railgun Damage 2400 12000 60000 300000 1500000
Small Railgun Operations Small Railgun Operations +5 % Small Railgun Rate of Fire 2400 12000 60000 300000 1500000
Small Railgun Operations Small Railgun Agility +5 % Small Railgun Tracking 2400 12000 60000 300000 1500000
Small Railgun Operations Small Railgun Telemetry +5 % Small Railgun Range 2400 12000 60000 300000 1500000
Small Railgun Operations Small Railgun Maneuvering +5 % Small Railgun Firing Cone 2400 12000 60000 300000 1500000
Small Railgun Operations Small Railgun Proficiency -5 % Small Railgun Reload Speed 2400 12000 60000 300000 1500000
Medium Cannon Operations Medium Cannon Action +5 % Medium Cannon Damage 3600 18000 90000 450000 2250000
Medium Cannon Operations Medium Cannon Operations +5 % Medium Cannon Rate of Fire 3600 18000 90000 450000 2250000
Medium Cannon Operations Medium Cannon Agility +5 % Medium Cannon Tracking 3600 18000 90000 450000 2250000
Medium Cannon Operations Medium Cannon Telemetry +5 % Medium Cannon Range 3600 18000 90000 450000 2250000
Medium Cannon Operations Medium Cannon Maneuvering +5 % Medium Cannon Firing Cone 3600 18000 90000 450000 2250000
Medium Cannon Operations Medium Cannon Proficiency -5 % Medium Cannon Reload Speed 3600 18000 90000 450000 2250000
Medium Laser Operations Medium Laser Action +5 % Medium Laser Damage 3600 18000 90000 450000 2250000
Medium Laser Operations Medium Laser Operations +5 % Medium Laser Rate of Fire 3600 18000 90000 450000 2250000
Medium Laser Operations Medium Laser Agility +5 % Medium Laser Tracking 3600 18000 90000 450000 2250000
Medium Laser Operations Medium Laser Telemetry +5 % Medium Laser Range 3600 18000 90000 450000 2250000
Medium Laser Operations Medium Laser Maneuvering +5 % Medium Laser Firing Cone 3600 18000 90000 450000 2250000
Medium Laser Operations Medium Laser Proficiency -5 % Medium Laser Reload Speed 3600 18000 90000 450000 2250000
Medium Missile Operations Medium Missile Action +5 % Medium Missile Damage 3600 18000 90000 450000 2250000
Medium Missile Operations Medium Missile Operations +5 % Medium Missile Rate of Fire 3600 18000 90000 450000 2250000
Medium Missile Operations Medium Missile Agility +5 % Medium Missile Tracking 3600 18000 90000 450000 2250000
Medium Missile Operations Medium Missile Telemetry +5 % Medium Missile Range 3600 18000 90000 450000 2250000
Medium Missile Operations Medium Missile Maneuvering +5 % Medium Missile Firing Cone 3600 18000 90000 450000 2250000
Medium Missile Operations Medium Missile Proficiency -5 % Medium Missile Reload Speed 3600 18000 90000 450000 2250000
Medium Railgun Operations Medium Railgun Action +5 % Medium Railgun Damage 3600 18000 90000 450000 2250000
Medium Railgun Operations Medium Railgun Operations +5 % Medium Railgun Rate of Fire 3600 18000 90000 450000 2250000
Medium Railgun Operations Medium Railgun Agility +5 % Medium Railgun Tracking 3600 18000 90000 450000 2250000
Medium Railgun Operations Medium Railgun Telemetry +5 % Medium Railgun Range 3600 18000 90000 450000 2250000
Medium Railgun Operations Medium Railgun Maneuvering +5 % Medium Railgun Firing Cone 3600 18000 90000 450000 2250000
Medium Railgun Operations Medium Railgun Proficiency -5 % Medium Railgun Reload Speed 3600 18000 90000 450000 2250000
Large Cannon Operations Large Cannon Action +5 % Large Cannon Damage 4800 24000 120000 600000 3000000
Large Cannon Operations Large Cannon Operations +5 % Large Cannon Rate of Fire 4800 24000 120000 600000 3000000
Large Cannon Operations Large Cannon Agility +5 % Large Cannon Tracking 4800 24000 120000 600000 3000000
Large Cannon Operations Large Cannon Telemetry +5 % Large Cannon Range 4800 24000 120000 600000 3000000
Large Cannon Operations Large Cannon Maneuvering +5 % Large Cannon Firing Cone 4800 24000 120000 600000 3000000
Large Cannon Operations Large Cannon Proficiency -5 % Large Cannon Speed 4800 24000 120000 600000 3000000
Large Laser Operations Large Laser Action +5 % Large Laser Damage 4800 24000 120000 600000 3000000
Large Laser Operations Large Laser Operations +5 % Large Laser Rate of Fire 4800 24000 120000 600000 3000000
Large Laser Operations Large Laser Agility +5 % Large Laser Tracking 4800 24000 120000 600000 3000000
Large Laser Operations Large Laser Telemetry +5 % Large Laser Range 4800 24000 120000 600000 3000000
Large Laser Operations Large Laser Maneuvering +5 % Large Laser Firing Cone 4800 24000 120000 600000 3000000
Large Laser Operations Large Laser Proficiency -5 % Large Laser Reload Speed 4800 24000 120000 600000 3000000
Large Missile Operations Large Missile Action +5 % Large Missile Damage 4800 24000 120000 600000 3000000
Large Missile Operations Large Missile Operations +5 % Large Missile Rate of Fire 4800 24000 120000 600000 3000000
Large Missile Operations Large Missile Agility +5 % Large Missile Tracking 4800 24000 120000 600000 3000000
Large Missile Operations Large Missile Telemetry +5 % Large Missile Range 4800 24000 120000 600000 3000000
Large Missile Operations Large Missile Maneuvering +5 % Large Missile Firing Cone 4800 24000 120000 600000 3000000
Large Missile Operations Large Missile Proficiency -5 % Large Missile Reload Speed 4800 24000 120000 600000 3000000
Large Railgun Operations Large Railgun Action +5 % Large Railgun Damage 4800 24000 120000 600000 3000000
Large Railgun Operations Large Railgun Operations +5 % Large Railgun Rate of Fire 4800 24000 120000 600000 3000000
Large Railgun Operations Large Railgun Agility +5 % Large Railgun Tracking 4800 24000 120000 600000 3000000
Large Railgun Operations Large Railgun Telemetry +5 % Large Railgun Range 4800 24000 120000 600000 3000000
Large Railgun Operations Large Railgun Maneuvering +5 % Large Railgun Firing Cone 4800 24000 120000 600000 3000000
Large Railgun Operations Large Railgun Proficiency -5 % Large Railgun Reload Speed 4800 24000 120000 600000 3000000
Extra Small Cannon Handling Extra-Small Cannon Action Handling +5 % Extra-Small Cannon Damage when put down 1800 9000 45000 225000 1125000
Extra Small Cannon Handling Extra-Small Cannon Operations Handling +5 % Extra-Small Cannon Rate of Fire when put down 1800 9000 45000 225000 1125000
Extra Small Cannon Handling Extra-Small Cannon Agility Handling +5 % Extra-Small Cannon Tracking when put down 1800 9000 45000 225000 1125000
Extra Small Cannon Handling Extra-Small Cannon Telemetry Handling +5 % Extra-Small Cannon Range when put down 1800 9000 45000 225000 1125000
Extra Small Cannon Handling Extra-Small Cannon Maneuvering Handling +5 % Extra-Small Cannon Firing Cone when put down 1800 9000 45000 225000 1125000
Extra Small Cannon Handling Extra-Small Cannon Proficiency Handling -5 % Extra-Small Cannon Reload Speed when put down 1800 9000 45000 225000 1125000
Extra Small Laser Handling Extra-Small Laser Action Handling +5 % Extra-Small Laser Damage when put down 1800 9000 45000 225000 1125000
Extra Small Laser Handling Extra-Small Laser Operations Handling +5 % Extra-Small Laser Rate of Fire when put down 1800 9000 45000 225000 1125000
Extra Small Laser Handling Extra-Small Laser Agility Handling +5 % Extra-Small Laser Tracking when put down 1800 9000 45000 225000 1125000
Extra Small Laser Handling Extra-Small Laser Telemetry Handling +5 % Extra-Small Laser Range when put down 1800 9000 45000 225000 1125000
Extra Small Laser Handling Extra-Small Laser Maneuvering Handling +5 % Extra-Small Laser Firing Cone when put down 1800 9000 45000 225000 1125000
Extra Small Laser Handling Extra-Small Laser Proficiency Handling -5 % Extra-Small Laser Reload Speed when put down 1800 9000 45000 225000 1125000
Extra Small Missile Handling Extra-Small Missile Action Handling +5 % Extra-Small Missile Damage when put down 1800 9000 45000 225000 1125000
Extra Small Missile Handling Extra-Small Missile Operations Handling +5 % Extra-Small Missile Rate of Fire when put down 1800 9000 45000 225000 1125000
Extra Small Missile Handling Extra-Small Missile Agility Handling +5 % Extra-Small Missile Tracking when put down 1800 9000 45000 225000 1125000
Extra Small Missile Handling Extra-Small Missile Telemetry Handling +5 % Extra-Small Missile Range when put down 1800 9000 45000 225000 1125000
Extra Small Missile Handling Extra-Small Missile Maneuvering Handling +5 % Extra-Small Missile Firing Cone when put down 1800 9000 45000 225000 1125000
Extra Small Missile Handling Extra-Small Missile Proficiency Handling -5 % Extra-Small Missile Reload Speed when put down 1800 9000 45000 225000 1125000
Extra Small Railgun  Handling Extra-Small Railgun Action Handling +5 % Extra-Small Railgun Damage when put down 1800 9000 45000 225000 1125000
Extra Small Railgun  Handling Extra-Small Railgun Operations Handling +5 % Extra-Small Railgun Rate of Fire when put down 1800 9000 45000 225000 1125000
Extra Small Railgun  Handling Extra-Small Railgun Agility Handling +5 % Extra-Small Railgun Tracking when put down 1800 9000 45000 225000 1125000
Extra Small Railgun  Handling Extra-Small Railgun Telemetry Handling +5 % Extra-Small Railgun Range when put down 1800 9000 45000 225000 1125000
Extra Small Railgun  Handling Extra-Small Railgun Maneuvering Handling +5 % Extra-Small Railgun Firing Cone when put down 1800 9000 45000 225000 1125000
Extra Small Railgun  Handling Extra-Small Railgun Proficiency Handling -5 % Extra-Small Railgun Reload Speed when put down 1800 9000 45000 225000 1125000
Small Cannon Handling Small Cannon Action Handling +5 % Small Cannon Damage when put down 3600 18000 90000 450000 2250000
Small Cannon Handling Small Cannon Operations Handling +5 % Small Cannon Rate of Fire when put down 3600 18000 90000 450000 2250000
Small Cannon Handling Small Cannon Agility Handling +5 % Small Cannon Tracking when put down 3600 18000 90000 450000 2250000
Small Cannon Handling Small Cannon Telemetry Handling +5 % Small Cannon Range when put down 3600 18000 90000 450000 2250000
Small Cannon Handling Small Cannon Maneuvering Handling +5 % Small Cannon Firing Cone when put down 3600 18000 90000 450000 2250000
Small Cannon Handling Small Cannon Proficiency Handling -5 % Small Cannon Reload Speed when put down 3600 18000 90000 450000 2250000
Small Laser Handling Small Laser Action Handling +5 % Small Laser Damage when put down 3600 18000 90000 450000 2250000
Small Laser Handling Small Laser Operations Handling +5 % Small Laser Rate of Fire when put down 3600 18000 90000 450000 2250000
Small Laser Handling Small Laser Agility Handling +5 % Small Laser Tracking when put down 3600 18000 90000 450000 2250000
Small Laser Handling Small Laser Telemetry Handling +5 % Small Laser Range when put down 3600 18000 90000 450000 2250000
Small Laser Handling Small Laser Maneuvering Handling +5 % Small Laser Firing Cone when put down 3600 18000 90000 450000 2250000
Small Laser Handling Small Laser Proficiency Handling -5 % Small Laser Reload Speed when put down 3600 18000 90000 450000 2250000
Small Missile Handling Small Missile Action Handling +5 % Small Missile Damage when put down 3600 18000 90000 450000 2250000
Small Missile Handling Small Missile Operations Handling +5 % Small Missile Rate of Fire when put down 3600 18000 90000 450000 2250000
Small Missile Handling Small Missile Agility Handling +5 % Small Missile Tracking when put down 3600 18000 90000 450000 2250000
Small Missile Handling Small Missile Telemetry Handling +5 % Small Missile Range when put down 3600 18000 90000 450000 2250000
Small Missile Handling Small Missile Maneuvering Handling +5 % Small Missile Firing Cone when put down 3600 18000 90000 450000 2250000
Small Missile Handling Small Missile Proficiency Handling -5 % Small Missile Reload Speed when put down 3600 18000 90000 450000 2250000
Small Railgun Handling Small Railgun Action Handling +5 % Small Railgun Damage when put down 3600 18000 90000 450000 2250000
Small Railgun Handling Small Railgun Operations Handling +5 % Small Railgun Rate of Fire when put down 3600 18000 90000 450000 2250000
Small Railgun Handling Small Railgun Agility Handling +5 % Small Railgun Tracking when put down 3600 18000 90000 450000 2250000
Small Railgun Handling Small Railgun Telemetry Handling +5 % Small Railgun Range when put down 3600 18000 90000 450000 2250000
Small Railgun Handling Small Railgun Maneuvering Handling +5 % Small Railgun Firing Cone when put down 3600 18000 90000 450000 2250000
Small Railgun Handling Small Railgun Proficiency Handling -5 % Small Railgun Reload Speed when put down 3600 18000 90000 450000 2250000
Medium Cannon Handling Medium Cannon Action Handling +5 % Medium Cannon Damage when put down 5400 27000 135000 675000 3375000
Medium Cannon Handling Medium Cannon Operations Handling +5 % Medium Cannon Rate of Fire when put down 5400 27000 135000 675000 3375000
Medium Cannon Handling Medium Cannon Agility Handling +5 % Medium Cannon Tracking when put down 5400 27000 135000 675000 3375000
Medium Cannon Handling Medium Cannon Telemetry Handling +5 % Medium Cannon Range when put down 5400 27000 135000 675000 3375000
Medium Cannon Handling Medium Cannon Maneuvering Handling +5 % Medium Cannon Firing Cone when put down 5400 27000 135000 675000 3375000
Medium Cannon Handling Medium Cannon Proficiency Handling -5 % Medium Cannon Reload Speed when put down 5400 27000 135000 675000 3375000
Medium Laser Handling Medium Laser Action Handling +5 % Medium Laser Damage when put down 5400 27000 135000 675000 3375000
Medium Laser Handling Medium Laser Operations Handling +5 % Medium Laser Rate of Fire when put down 5400 27000 135000 675000 3375000
Medium Laser Handling Medium Laser Agility Handling +5 % Medium Laser Tracking when put down 5400 27000 135000 675000 3375000
Medium Laser Handling Medium Laser Telemetry Handling +5 % Medium Laser Range when put down 5400 27000 135000 675000 3375000
Medium Laser Handling Medium Laser Maneuvering Handling +5 % Medium Laser Firing Cone when put down 5400 27000 135000 675000 3375000
Medium Laser Handling Medium Laser Proficiency Handling -5 % Medium Laser Reload Speed when put down 5400 27000 135000 675000 3375000
Medium Missile Handling Medium Missile Action Handling +5 % Medium Missile Damage when put down 5400 27000 135000 675000 3375000
Medium Missile Handling Medium Missile Operations Handling +5 % Medium Missile Rate of Fire when put down 5400 27000 135000 675000 3375000
Medium Missile Handling Medium Missile Agility Handling +5 % Medium Missile Tracking when put down 5400 27000 135000 675000 3375000
Medium Missile Handling Medium Missile Telemetry Handling +5 % Medium Missile Range when put down 5400 27000 135000 675000 3375000
Medium Missile Handling Medium Missile Maneuvering Handling +5 % Medium Missile Firing Cone when put down 5400 27000 135000 675000 3375000
Medium Missile Handling Medium Missile Proficiency Handling -5 % Medium Missile Reload Speed when put down 5400 27000 135000 675000 3375000
Medium Railgun Handling Medium Railgun Action Handling +5 % Medium Railgun Damage when put down 5400 27000 135000 675000 3375000
Medium Railgun Handling Medium Railgun Operations Handling +5 % Medium Railgun Rate of Fire when put down 5400 27000 135000 675000 3375000
Medium Railgun Handling Medium Railgun Agility Handling +5 % Medium Railgun Tracking when put down 5400 27000 135000 675000 3375000
Medium Railgun Handling Medium Railgun Telemetry Handling +5 % Medium Railgun Range when put down 5400 27000 135000 675000 3375000
Medium Railgun Handling Medium Railgun Maneuvering Handling +5 % Medium Railgun Firing Cone when put down 5400 27000 135000 675000 3375000
Medium Railgun Handling Medium Railgun Proficiency Handling -5 % Medium Railgun Reload Speed when put down 5400 27000 135000 675000 3375000
Large Cannon Handling Large Cannon Action Handling +5 % Large Cannon Damage when put down 7200 36000 180000 900000 4500000
Large Cannon Handling Large Cannon Operations Handling +5 % Large Cannon Rate of Fire when put down 7200 36000 180000 900000 4500000
Large Cannon Handling Large Cannon Agility Handling when put down +5 % Large Cannon Tracking when put down 7200 36000 180000 900000 4500000
Large Cannon Handling Large Cannon Telemetry Handling +5 % Large Cannon Range when put down 7200 36000 180000 900000 4500000
Large Cannon Handling Large Cannon Maneuvering Handling +5 % Large Cannon Firing Cone when put down 7200 36000 180000 900000 4500000
Large Cannon Handling Large Cannon Proficiency Handling -5 % Large Cannon Reload Speed when put down 7200 36000 180000 900000 4500000
Large Laser Handling Large Laser Action Handling +5 % Large Cannon Damage when put down 7200 36000 180000 900000 4500000
Large Laser Handling Large Laser Operations Handling +5 % Large Laser Rate of Fire when put down 7200 36000 180000 900000 4500000
Large Laser Handling Large Laser Agility Handling +5 % Large Laser Tracking when put down 7200 36000 180000 900000 4500000
Large Laser Handling Large Laser Telemetry Handling +5 % Large Laser Range when put down 7200 36000 180000 900000 4500000
Large Laser Handling Large Laser Maneuvering Handling +5 % Large Laser Firing Cone when put down 7200 36000 180000 900000 4500000
Large Laser Handling Large Laser Proficiency Handling -% 5 Large Laser Reload Speed when put down 7200 36000 180000 900000 4500000
Large Missile Handling Large Missile Action Handling +5 % Large Missile Damage when put down 7200 36000 180000 900000 4500000
Large Missile Handling Large Missile Operations Handling +5 % Large Missile Rate of Fire when put down 7200 36000 180000 900000 4500000
Large Missile Handling Large Missile Agility Handling +5 % Large Missile Tracking when put down 7200 36000 180000 900000 4500000
Large Missile Handling Large Missile Telemetry Handling +5 % Large Missile Range when put down 7200 36000 180000 900000 4500000
Large Missile Handling Large Missile Maneuvering Handling +5 % Large Missile Firing Cone when put down 7200 36000 180000 900000 4500000
Large Missile Handling Large Missile Proficiency Handling -5 % Large Missile Reload Speed when put down 7200 36000 180000 900000 4500000
Large Railgun Handling Large Railgun Action Handling +5 % Large Railgun Damage when put down 7200 36000 180000 900000 4500000
Large Railgun Handling Large Railgun Operations Handling +5 % Large Railgun Rate of Fire when put down 7200 36000 180000 900000 4500000
Large Railgun Handling Large Railgun Agility Handling +5 % Large Railgun Tracking when put down 7200 36000 180000 900000 4500000
Large Railgun Handling Large Railgun Telemetry Handling +5 % Large Railgun Range when put down 7200 36000 180000 900000 4500000
Large Railgun Handling Large Railgun Maneuvering Handling +5 % Large Railgun Firing Cone when put down 7200 36000 180000 900000 4500000
Large Railgun Handling Large Railgun Proficiency Handling -% 5 Large Railgun Reload Speed when put down 7200 36000 180000 900000 4500000
Laser Capacity Handling Extra-Small Laser Capacity Handling -5 Extra-Small Laser Capacity Cost when put down 1200 6000 30000 150000 750000
Laser Capacity Handling Small Laser Capacity Handling -5 % Small Laser Capacity Cost when put down 2400 12000 60000 300000 1500000
Laser Capacity Handling Medium Laser Capacity Handling -5 % Medium Laser Capacity Cost when put down 3600 18000 90000 450000 2250000
Laser Capacity Handling Large Laser Capacity Handling -5 % Large Laser Capacity cost when put down 4800 24000 120000 600000 3000000
Cannon Capacity Handling Extra-Small Cannon Capacity Handling -5 % Extra-Small Cannon Capacity Cost when put down 1200 6000 30000 150000 750000
Cannon Capacity Handling Small Cannon Capacity Handling -5 % Small Cannon Capacity Cost when put down 2400 12000 60000 300000 1500000
Cannon Capacity Handling Medium Cannon Capacity Handling -5 % Medium Cannon Capacity Cost when put down 3600 18000 90000 450000 2250000
Cannon Capacity Handling Large Cannon Capacity Handling -5 % Large Cannon Capacity Cost when put down 4800 24000 120000 600000 3000000
Missile Capacity Handling Extra-Small Missile Capacity Handling -5 % Extra-Small Missile Capacity Cost when put down 1200 6000 30000 150000 750000
Missile Capacity Handling Small Missile Capacity Handling -5 % Small Missile Capacity Cost when put down 2400 12000 60000 300000 1500000
Missile Capacity Handling Medium Missile Capacity Handling -5 % Medium Missile Capacity Cost when put down 3600 18000 90000 450000 2250000
Missile Capacity Handling Large Missile Capacity Handling -5 % Large Missile Capacity Cost when put down 4800 24000 120000 600000 3000000
Railgun Capacity Handling Extra-Small Railgun Capacity Handling -5 % Extra-Small Railgun Capacity Cost when put down 1200 6000 30000 150000 750000
Railgun Capacity Handling Small Railgun Capacity Handling -5 % Small Railgun Capacity Cost when put down 2400 12000 60000 300000 1500000
Railgun Capacity Handling Medium Railgun Capacity Handling -5 % Medium Railgun Capacity Cost when put down 3600 18000 90000 450000 2250000
Railgun Capacity Handling Large Railgun Capacity Handling -5 % Large Railgun Capacity Cost when put down 4800 24000 120000 600000 3000000
Laser Magazine Handling Extra-Small Laser Magazine Handling +10 % Extra-Small Laser Magazine Capacity when put down 1200 6000 30000 150000 750000
Laser Magazine Handling Small Laser Magazine Handling +10 % Small Laser Magazine Capacity when put down 1800 9000 45000 225000 1125000
Laser Magazine Handling Medium Laser Magazine Handling +10 % Medium Laser Magazine Capacity when put down 2400 12000 60000 300000 1500000
Laser Magazine Handling Large Laser Magazine Handling +10 % Large Laser Magazine Capacity when put down 3000 15000 75000 375000 1875000
Cannon Magazine Handling Extra-Small Cannon Magazine Handling +10 % Extra-Small Cannon Magazine Capacity when put down 1200 6000 30000 150000 750000
Cannon Magazine Handling Small Cannon Magazine Handling +10 % Small Cannon Magazine Capacity when put down 1800 9000 45000 225000 1125000
Cannon Magazine Handling Medium Cannon Magazine Handling +10 % Medium Cannon Magazine Capacity when put down 2400 12000 60000 300000 1500000
Cannon Magazine Handling Large Cannon Magazine Handling +10 % Large Cannon Magazine Capacity when put down 3000 15000 75000 375000 1875000
Missile Magazine Handling Extra-Small Missile Magazine Handling +10 % Extra-Small Missile Magazine Capacity when put down 1200 6000 30000 150000 750000
Missile Magazine Handling Small Missile Magazine Handling +10 % Small Missile Magazine Capacity when put down 1800 9000 45000 225000 1125000
Missile Magazine Handling Medium Missile Magazine Handling +10 % Medium Missile Magazine Capacity when put down 2400 12000 60000 300000 1500000
Missile Magazine Handling Large Missile Magazine Handling +10 % Large Missile Magazine Capacity when put down 3000 15000 75000 375000 1875000
Railgun Magazine Handling Extra-Small Railgun Magazine Handling +10 % Extra-Small Railgun Magazine Capacity when put down 1200 6000 30000 150000 750000
Railgun Magazine Handling Small Railgun Magazine Handling +10 % Small Railgun Magazine Capacity when put down 1800 9000 45000 225000 1125000
Railgun Magazine Handling Medium Railgun Magazine Handling +10 % Medium Railgun Magazine Capacity when put down 2400 12000 60000 300000 1500000
Railgun Magazine Handling Large Railgun Magazine Handling +10 % Large Railgun Magazine Capacity when put down 3000 15000 75000 375000 1875000
Seat Capacity Handling Control Unit Capacity Handling +5 % Control Unit Capacity Handling when put down 1800 9000 45000 225000 1125000
Seat Capacity Handling Small Gunner Module Capacity Handling +5 % Small Gunner Module Capacity when put down 3000 15000 75000 375000 1875000
Seat Capacity Handling Medium Gunner Module Capacity Handling +5 % Medium Gunner Module Capacity when put down 4200 21000 105000 525000 2625000
Seat Capacity Handling Large Gunner Module Capacity Handling +5 % Large Gunner Module Capacity when put down 5400 27000 135000 675000 3375000

Lore[]

Cryogenic sleep maintained during several millennia has damaged the memories of the Arkship passengers. It doesn't affect instinctive memory like the ability to talk or walk, but general knowledge is mostly gone. Arkship passengers might even have forgotten their family in the process, as an unplanned side effect; after all, cryogenic technology was never able to be tested on such long periods of time! The way to compensate for this memory loss is to learn selected knowledge through brain implants over time. This automatic and perpetual learning doesn't prevent the character from practicing other activities in the meantime, like a task running in the background on a computer. This automatic learning doesn't stop when a player disconnects from the game.

https://www.dualuniverse.game/tutorials/skill-trees---in-depth-guide

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