Dual Universe Wiki

Example of Planetary Territory Tiles

Territory Control is the gameplay mechanic behind claiming, owning, and operating territories both on the surface of worlds, and in space. The mechanic revolves around a system of placeable Territory Control Units (TCUs) and the Rights & Duties Management System (RDMS) to enable players to claim an exclusive right to a territory, and to do with it as they please. The stated purpose of this system is to enable players to act out a system of geo-political conflict between individual players and organizations for the control of resources and prime real estate.

Planetary Territory Tiles

Planetary territory tiles, or simply tiles, are the basic unit of territory control within which a player or organization can place and maintain a Territory Control Unit in order to control that part of the surface. These tiles will be 1km (~1100 yards) wide hexagons, extending from 6km above the surface to the center of the planet. Tiles are visible on the minimap called by pressing F4 or M, and visible through the enhance HUD by pressing V[1].

It is notable that while the vast majority of tiles will be hexagons, due to the nature of a spherical shape, a few tiles will be pentagons in order to cover the entirety of a planet. Utilizing the RDMS, players and organizations will be able to give, lease, or allow other players and organizations access to tiles they own or operate.

Sanctuary Territory Units

Sanctuary Territory Units are a special type of territory unit that allows a player to claim a tile on the Starter Area - Alioth's 'Twin' Sanctuary Moon - These tiles and units are limited to 1 per player as of this time. A Sanctuary Territory Unit or "STU"" is the physical asset through which a player or organization can claim ownership of a tile. STUs can be placed anywhere there is a unclaimed tile on the Sanctuary Moon, they just have to be within the boundaries of the territory (see above for territory boundaries). The owner of the STU can share its rights (to dig or build[1]) with anyone they choose. The Sanctuary Moon is a guaranteed permanent safe area and as such the tile a player claims there is generally the first place a they will place their base construct to get started in Dual Universe.

Note: Players will be unable to pick up or move their Sanctuary Territory Unit, so careful consideration should be applied when placing them.

Territory Control Units


A Territory Control Unit is the physical asset through which a player or organization can claim ownership of a tile. TCUs can be placed anywhere within a neutral territory, even underground; they just have to be within the boundaries of the territory (see above for territory boundaries). The owner of the TCU can then share its rights (to dig or build[1]) with anyone they choose, notably those in control of the territories around them, if they don't own those territories already. This centralization aspect is intended to encourage the growth of nation-states where a central defensible capital can be established to maintain control over several tiles at once.

Note: Once deployed a player / Organization will need to wait 7 days before they can retrieve it. Players can create a token from a territory and trade the token with another player using the Barter System.


When a player deploys a Territory Control Unit, a fee will be required payable before actioning. The first territory on any planetary body is free, susequent territorys are charged at a rate of 500,000 quanta per tile.

Territory UpKeep


At introduction the cost of claiming a territory is at a fixed price of 500,000 quanta. There was a time after the Demeter deployment, the territory was free from taxes for five days, which is the equivalent of having a tax break for the first week.

Accessing the Territory interface through the Wallet menu will show you a list of your territories and their stored funds. Here is where you will add quanta to the balance for any of your territories. Taxes will automatically be withdrawn from this balance at a rate of 1,000,000 quanta per week. Each territory can hold up to 13 weeks of quanta.

Territories with unpaid taxes will go offline. Once funds have been added, you will be able to activate the territory once again and it will come back online, allowing mining and industry processes to be restarted. If the territory was online before the tax was successfully withdrawn, industry and mining will simply continue to run.

In the event that the territory successfully pays its tax, and the balance is reduced below the point that the next taxation cycle will have insufficient funds, a notification will be sent to the owner or the legates of the organization that owns the territory.

If the territory does not have enough quanta to cover the week, the territory will go offline and cease all mining and industry operations and a reminder notification will be sent to the territory owner or legates of the organization that owns the territory. During this period, the affected territory will not contribute to the adjacency bonus of the mining units.

If a territory remains offline for two consecutive tax cycles (two weeks in total), the ownership to the territory is lost and it becomes abandoned, unless that territory is flagged as a headquarters from the territory interface.


Each player will be able to assign five territories as their headquarters. These territories do not lose ownership when offline and remain in the players' ownership even if taxes are unpaid for longer than the two week grace period. This feature is only available to player-owned, not organization-owned, territories. We will monitor how this develops; in the future, these territories may be subject to the loss of their headquarters state if the account in question is unsubscribed; however this will not be the case in Demeter.


To allow for the transfer of territory ownership to another player or organization, a territory can now be tokenized. By simply right-clicking on the territory unit, a token can be generated similar to the way constructs can be tokenized. Once tokenized, the territory will be frozen, preventing the deployment of new static constructs and terraforming operations. Mining and industry units placed on the territory will continue working as intended so long as the upkeep taxes are paid. During the transfer of ownership the original tags will remain on the TCU, these tags will not transfer to the new owner. The new owner must visit the TCU RMB > Set Territory Rights and remove the previous owners tags and add a new tag.

The token itself will contain information about the territory and the static constructs deployed on it. Although it can be used to take ownership of that territory, this does not grant ownership of the static constructs on it. The quanta balance of that territory will transfer with the territory to the new owner.

If the token expires, it disappears and the territory will be unfrozen and remain in the token creator's ownership.


While territories can be lost by remaining offline due to unpaid taxes or they can be traded to other entities, static constructs may still be present on those territories.

The new owner of a territory can requisition any static construct present on his territory. Requisitioning will start a two-week window where the new territory owner must allow access to the static construct for the former owner and where the former owner of the static construct is able to remove that static construct by dismantling and removing it from the territory. If the static construct is still present after two weeks, its ownership will automatically be transferred to the new owner of the territory. Constructs on abandoned territories that haven’t been claimed by a new owner can’t be requisitioned though.


Territory Control Dev Blog / DEVBLOG: TERRITORY UPKEEP by NQ-Deckard — 11/18/2021 https://board.dualthegame.com/index.php?/topic/23886-devblog-territory-upkeep/

  1. 1.0 1.1 1.2 Dual Universe Pre-Alpha Tutorial: Rights Management, Outposts & Territories | October 2017: https://www.youtube.com/watch?v=rdJQjiQXO8w&t=20s Oct. 20, 2017