Dual Universe Wiki

A player is free to travel and explore anywhere within the Helios system, there are no restricted planets, areas or tiles. The only restrictions in place are those implemented by another player on constructs they own, for example locked buildings or ships. Although a player can travel everywhere within Helios, not all places are safe and PVP combat can occur in any area not designated as a safe zone.


Welcome sign

Exploring locations on foot can be underestimated as some of the most elaborate player-created constructs are best seen on foot. Wherever you see the 'Welcome' sign it is worth while parking your ship and exploring on foot.


Your jetpack is an indestructible unit that is functional in all environments, available for EVA and requires no fuel. See the Jetpack page for details

Atmospheric Flight

Getting off the ground is one of the first experiences in Dual Universe and every player is provided a low altitude atmospheric speeder on the completion of the tutorial. The speeder is not tuned to high altitude flight to prevent the new player reaching higher altitude, crashing to the ground and being without any means of atmospheric travel. The stock speeder can be easily modified to gain higher altitude. Atmospheric flight obeys the four principles of lift, thrust, drag, and weight, it requires a dynamic core and is built using player created or purchased elements.

See further: Dynamic Construct

See further: Ship Design

Space Flight

Space flight requires different engines and fuel to atmospheric flight. Using conventional engines the maximum attainable speed is in space is based on a constructs mass with the highest theoretical speed of 50,000km/h to a lowest maximum speed of 20,000km/h. This maximum speed limit can be temporarily exceeded with the use of rocket boosters. Due to this maximum speed restriction the only difference between travelling from Alioth to Sanctuary Moon and Alioth to Lacobus, the furthest planet, is the time it takes to get there. Space flight like atmospheric flight attempts to adhere to Newtonian laws of motion.


Ships can be equipped with Warp Drives that allow them to travel at exceptionally fast speeds. These engines require Warp Cells, which deplete when warping[1]. To travel using a warp drive a player must be a regulated distance from a planet and can only warp to another body or a warp beacon.

Safe Travel

A designated Safe Zone encompasses the planets Alioth (including Sanctuary) Thades and Madis in a 90 su sphere. This sphere is affectionally known as the bubble and weapons do not operate within this zone.


All planets currently have a safe zone surrounding them, extending to 500 km above the atmosphere, inside all safe zones weapons will not activate. See Safe Zone for more information


The Anti Gravity Generator is perhaps the opposite to travelling, it is a system for remaining stationary despite having excessive mass. See the Anti-Gravity Ships page for more information on this intriguing technology and how to use it.

Virtual Reality (VR)

Using the in-game VR Surrogate System it is not necessary to physically visit some locations within Helios. Although there are some notable restrictions, for example you can not take items in or out of a VR session, there are many useful activities that a player can perform. See the page Surrogate Session to discover how to use the system and how to setup your own VR location.

Interstellar Travel

Helios is one of many planned systems and to travel between these systems a gate network will need to be built. Unfortunately Noveans do not currently possess the technology to build Interstellar Gates. Until our technology develops and Aphelia releases schematics these systems are beyond our reach. It is rumored that the Interstellar Gate would be a very costly long term project for any organization. The gates would possibly be an area of conflict, guarding access to untold wealth.

Travel Resources


The in-game map (F4/M) is the starting point of most travel journeys. The map allows a player to find their current location, plan the route to the next, save bookmarks, find their closest resurrection node and many other features. See Map page for more information. Each planet has various attributes that make it unique; biome, gravity, atmosphere, atmospheric density. average surface height. These planetary attributes a player will need to take into account travelling to these worlds. See Helios Atmospheric Planets


Bookmarks are saved locations using the position system, they can be pasted into the game from a players clipboard and copied out of the game. Bookmarks are specific to each character, are saved in the Map interface and can be highlighted on the map.


A pipe is a player coined term to describe the direct route between two globally known positions. When leaving one planetary body and directly travelling toward another a player will enter a pipe. See page on Pipes to understand this travel mechanism and some strategies if you want to avoid them in PVP space.

Position System

Every location within Dual Universe has a unique position that can be globally referenced in and out of the game. These positions (:POS) have a structured format that can be understood by all control units and generally by Lua. To read about the structure of the coordinate system see Position System

Points of Interest

Within the Map system are a series of Points of Interest. These locations change to the planet that your ship is currently in close proximity to. There are other points of interest, for example Mission Hubs that are not on the main map. See the page Points of Interest for the full list of all these positions.

Community Resources

Various community resources such as Hud's, maps and safe travel scripts are available to assist the player in their travels throughout Dual Universe. See Community Links page.

See Also


  1. The amount of Warp Cells used is calculated by the equation Tonnes x Distance in Su (200km) x 0.00025 (rounded up)