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(Added note for Novaquark to officially make a 'Voxel-Based Universe' page.) |
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: Voxel technology enables the world of Dual Universe to become editable, this freedom is only limited to the player's imagination. You can manipulate voxel-based actors such as [[Shapes]] with [[Voxel Tools]] (see [[nanoformer]]). Voxel-based [[Shapes]] are regular geometric figures made out of a given [[Material]]. From this, it can be used to design custom and unique cities, ships, contour landscape and more. |
: Voxel technology enables the world of Dual Universe to become editable, this freedom is only limited to the player's imagination. You can manipulate voxel-based actors such as [[Shapes]] with [[Voxel Tools]] (see [[nanoformer]]). Voxel-based [[Shapes]] are regular geometric figures made out of a given [[Material]]. From this, it can be used to design custom and unique cities, ships, contour landscape and more. |
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+ | ==Note== |
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+ | This page is a placeholder of information yet to be written officially. |
Revision as of 00:26, 21 March 2015
- Voxel technology enables the world of Dual Universe to become editable, this freedom is only limited to the player's imagination. You can manipulate voxel-based actors such as Shapes with Voxel Tools (see nanoformer). Voxel-based Shapes are regular geometric figures made out of a given Material. From this, it can be used to design custom and unique cities, ships, contour landscape and more.
Note
This page is a placeholder of information yet to be written officially.